Ok. Finally something to work with. I was beginning to lose hope with the actual main topic getting pushed off. I can agree with possibly making trusts the story mode difficulty since they don't have roulette rewards anyways. As for some expert adjustments, I do have some input to give for it.
The first Troia boss we technically can't call a boss. It is more of a glorified sequence of trash pulls. Maybe it tests if the healer and DPS brings stuff to the tank, but regular trash wall to wall pulls already should do that.
The second boss for the latest dungeon looks intimidating with the updated teleport strikes, but is made to look like a joke with the optimized strat. All the AoE slashes are X patterns, so the center is safe for about 70 - 90% of the time. The way to bump this up in challenge is to have the AoE sometimes alternate to a cross to force players out of the center. The circles used to denote the order of teleport can be altered to show X's and +'s to give enough visual clues.

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