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  1. #1
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Ok. Finally something to work with. I was beginning to lose hope with the actual main topic getting pushed off. I can agree with possibly making trusts the story mode difficulty since they don't have roulette rewards anyways. As for some expert adjustments, I do have some input to give for it.

    The first Troia boss we technically can't call a boss. It is more of a glorified sequence of trash pulls. Maybe it tests if the healer and DPS brings stuff to the tank, but regular trash wall to wall pulls already should do that.

    The second boss for the latest dungeon looks intimidating with the updated teleport strikes, but is made to look like a joke with the optimized strat. All the AoE slashes are X patterns, so the center is safe for about 70 - 90% of the time. The way to bump this up in challenge is to have the AoE sometimes alternate to a cross to force players out of the center. The circles used to denote the order of teleport can be altered to show X's and +'s to give enough visual clues.
    (1)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,120
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tigore View Post
    Ok. Finally something to work with. I was beginning to lose hope with the actual main topic getting pushed off. I can agree with possibly making trusts the story mode difficulty since they don't have roulette rewards anyways. As for some expert adjustments, I do have some input to give for it.

    The first Troia boss we technically can't call a boss. It is more of a glorified sequence of trash pulls. Maybe it tests if the healer and DPS brings stuff to the tank, but regular trash wall to wall pulls already should do that.

    The second boss for the latest dungeon looks intimidating with the updated teleport strikes, but is made to look like a joke with the optimized strat. All the AoE slashes are X patterns, so the center is safe for about 70 - 90% of the time. The way to bump this up in challenge is to have the AoE sometimes alternate to a cross to force players out of the center. The circles used to denote the order of teleport can be altered to show X's and +'s to give enough visual clues.
    The problem goes beyond what mechanics are used in a dungeon, though.

    For players to get better, they need to:
    1) want to get better (instead of just wanting rewards).
    2) have the physical ability to get better.
    3) have resources that assist them with getting better.

    The big problem is #1. How do you get players to want to improve? They're here to have fun playing a game. Put a series of obstacles with ever increasing difficulty in their way and it stops being fun to them. They quit instead (or they find ways to cheat). That's not good for a MMO that has ongoing operating costs.

    Considering so much discussion revolves around better skilled players basically stuck in the same content as less skilled players for leveling alt jobs, perhaps we're tackling the problem the wrong way.

    Maybe what is really needed is a second leveling path with much harder difficulty for those who want the challenge for their alt jobs. Increased XP would be the compensation for the increased difficulty.

    Players who use the normal leveling paths but later decide they're ready to improve could then use the harder path to improve their skill. The increased XP may or may not be useful to them but in the situations where it isn't some other form of compensation could be found.
    (1)

  3. #3
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. Ransu from the last page was suggesting that we use the Trust and Duty Support system to keep the difficulty easy for players who don't want the difficulty.
    The trusts may need some adjustments like its own roulette reward and a way for players to group up into it. The reward may have to be lower to encourage the higher one to be used.

    As for the rewards... I haven't noticed discussion for it yet. Currently, the red tomes are most valuable and the green cap ones can actually be less valuable >.> Maybe just faster capping of both tomestones would be enough to encourage players to try? Course that also means some players will complain they have nothing to do afterwards capping faster >.>
    (0)

  4. #4
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    The problem goes beyond what mechanics are used in a dungeon, though.

    For players to get better, they need to:
    1) want to get better (instead of just wanting rewards).
    2) have the physical ability to get better.
    3) have resources that assist them with getting better.

    The big problem is #1. How do you get players to want to improve? They're here to have fun playing a game. Put a series of obstacles with ever increasing difficulty in their way and it stops being fun to them. They quit instead (or they find ways to cheat). That's not good for a MMO that has ongoing operating costs.

    Considering so much discussion revolves around better skilled players basically stuck in the same content as less skilled players for leveling alt jobs, perhaps we're tackling the problem the wrong way.

    Maybe what is really needed is a second leveling path with much harder difficulty for those who want the challenge for their alt jobs. Increased XP would be the compensation for the increased difficulty.

    Players who use the normal leveling paths but later decide they're ready to improve could then use the harder path to improve their skill. The increased XP may or may not be useful to them but in the situations where it isn't some other form of compensation could be found.
    Mao falls under category 2. So much so that Mao scheduled to has appointsments with brain surgeon two months from now.
    (0)

  5. #5
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    World PK is garbage and I'm glad it's not present in this game. I've quit other MMO's explicitly for having that single feature.
    (9)
    Last edited by Xirean; 03-22-2023 at 01:25 AM.

  6. #6
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    and you see one or two just messing around killing NPCs
    Whilst players that dont give a rats for pvp standing there asking themselves how anyone could be such a jerk, looking at their unfinished questlog which has been stalled by some selfish moron..then say why am I paying for this when other MODERN games dont allow this kind of asshattery..yeah ima play ESO.

    Bye.

    WOWs "wurld pee vee pee" is the hallmark of a dying game with backwards, archaic gameplay locked in a 2004 mindset. The game and its mechanics are primitive, dated and out of step with MODERN game design.
    (4)
    Last edited by VelKallor; 03-21-2023 at 04:02 PM.

  7. #7
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50


    Can someone explain how we ended up on the topic of world pvp and why anyone thinks that's a good idea?

    I like having the option to do most of the content in the game without someone trying to grief me. I do play FPS though so if you want to play OW, Val or CSGO we always could do that instead. I mean I'm sure there's a reason you want to attack players that aren't fighting back in a game where that's not normal rather than you know, playing a game with combat in it.
    (5)

  8. #8
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NekoMataMata View Post


    Can someone explain how we ended up on the topic of world pvp and why anyone thinks that's a good idea?
    Someone was like

    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #9
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by NekoMataMata View Post

    Can someone explain how we ended up on the topic of world pvp and why anyone thinks that's a good idea?
    Cause the edgy kid thought it'd make people react. They were right. But they thought it too.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  10. #10
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    World PvP is just a fancy way to say "griefing". Sure, "For the Alliance" or "For the Horde" is a fun event, but it happens like ... twice a year? 99% of time it's "let's go kill the lowbie because lol".
    (4)

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