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  1. #1
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Velvet_Lunarfang View Post
    Haseo was better off and more stronger until Atoli corrupted him. Terror of Death for a reason
    Said no one ever.
    (0)

  2. #2
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I am kind of puzzled what difficulty should be the Benchmark. So... Our level 90 trial bosses so to speak as an example for other bosses? Do we want wall to wall pulls to be tested with silences, pacifiers or vuln stacks? Or do we believe wall to wall pulls to be fine as is? Do we want tanks and physical ranged DPS to be able to interrupt more casted spike damage?

    The rewards I find for Dungeons to be a bit sketchy now. We may still cap our green tomestones, but they aren't always the most important one anymore. We could get 610 crafted gear and use the red tomes to upgrade them to 620. Even the new relic just asks for red tomes. When some players use Hunt Trains for red tomes, even the Expert roulette may lose its luster to them. Euphrosyne currently still has a drive for it since I was told its 620 gear can be upgraded.
    (0)

  3. #3
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    I just want to bump these posts, because they were almost completely ignored - Yet did exactly what was asked of this thread.
    If anyone else wants to continue this challenge, that would be a fun watch. I'd like to see how this challenge works in ARR-HW as well.



    Quote Originally Posted by AnotherPerson View Post
    I took this to PF and got random players to try out the challenge and see if it's possible because I was also curious to see if you can clear it with a 1 tank, 1 healer that can't heal, and 2 DPS. The goal was "Can we clear the dungeon with a healer that doesn't heal in the duty?" The answer - yes, it's possible to clear the duty with a healer that doesn't heal. It was really chaotic, but all of us had a lot of fun. We just treated the whole experience like a deep dungeon encounter and had time to try out other combinations as well.

    It's possible to clear the The Dead Ends without a healer healing in bosses or in mobs with PLD/WAR/DRK. All pulls were wall to wall. I have yet to test GNB because it was super late after we did the pulls and called it a night.

    The party compositions used were:
    PLD/AST/BLM/SMN
    WAR/SCH/DNC/RDM
    DRK/SGE/BLM/RPR

    Limitations were set as we went along since it wasn't mentioned in detail:
    1. Healers cannot use skills that gives raw HP / shield
    2. Healers cannot raise
    3. WHM cannot use Assize even though it does damage (because it gives AoE healing)
    4. SCH cannot use fairy
    5. SGE cannot use Kardia
    6. DPS (if applicable) can only raise 2 times per boss

    With these limitations, healers are very gimped DPS. Since they cannot heal, AST just had card buffs and malefic/gravity spam. SCH cannot use Fey Illumination or Dissipation for Energy Drain. SGE just had phlegma balls. After we discussed and tried the healers, we came to the conclusion that out of all the healers, WHM/SCH are the strongest healers in this scenario. WHM had Holy to make mobs easier. SCH ended up being the strongest because of Expedient was allowed for being a purely mitigation skill. It acted as a replacement for a DPS slot's mitigation skill & Chain Strategem.

    Funnily enough, most of us were healer mains, so when we flexed on other roles, we weren't super amazing at them. There was quite a learning curve, but it worked out.

    PLD was doable, but was a bit rough. We took a lot of avoidable damage. I messed up wasting a mitigation at one point and couldn't pull the second wall-to-wall without dying on my first run through due to it. That led to some interesting sleep strategies being discussed... There was also a moment where I just screwed up on the Final Boss which prevented us from getting the clear (unsurprisingly was due to taking a lot of avoidable damage because I brain farted twice in a row lol). We had 2 wipes total. Other than those mishaps, it wasn't that bad. Including the wipes and running back, it took roughly 27~28 minutes. If you want to see a first person perspective on the PLD run, I can upload a video of how it went. Props to the Black Mage who was brave enough to participate in this challenge and was their second time running The Dead Ends (their first time being the MSQ). We played bad enough that it was pretty much a DF encounter. Surprised with much we can get away with using this party too. XD


    WAR had no issues. We cleared it in 16 minutes in one go. The party composition was really strong too, to the point where we decided to see how far we can push a tank with the next party composition... I'll have to upload a video of this one later.

    DRK... hoo boy. Compared to PLD & WAR, this one was so scuffed. xD So while we did clear this without a healer healing in any wall-to-wall pull and without healing during boss fights, it was a lot more strict compared to PLD/WAR since they had recovery abilities and DRK didn't. Our DRK couldn't survive without Living Dead in wall-to-wall pulls (and also because of me derping & causing wipes), BUT it is clearable without a healer, funnily enough. This party composition didn't have much sustain, if any, so we had to kill the Final Boss before the Double "Warm Glow" mechanic. It's basically a soft DPS check at that point. It probably didn't help that we also had a lot of shenanigans happening in the dungeon (I haven't touched BLM since Lv 80 in PvE as I purely leveled BLM to lv 90 through PvP, so I was basically relearning the rotation in that dungeon and dropping Enochian left and right LMAO). We had to take turns with our mitigations, and it turns out we were lacking just a bit more HP to clear it with our skill level -- but that was solved with HP potions -- yes, the items with a cooldown that you usually use when your healer is either dead or you're doing deep dungeon content. Turns out DRK really didn't need a healer to make things work. The entire run, if we include every wipe and running back + learning when to best mitigate + me messing up my BLM rotation, took around 67 minutes. If we just include the wall-to-walls + the pull where we killed the Final Boss (3 min boss fight), it took around 28 minutes.

    An important thing to note, it is still doable without a healer healing and taking up a party slot. It only made me realize the effects of having a 3rd DPS more strongly here -- because a 3rd DPS could have given us more mitigation and made the "DPS check" gone by a lot smoother than what the healer that didn't heal could have done here.... which unfortunately only proves that healers are meant to raise the maximum survival threshold of the party, but the party doesn't necessarily need a healer healing to clear the dungeon - as is the case compared to ARR dungeons where you just simply can't outheal the damage due to how integral a healer is. In other words... healers really have became somewhat superfluous in terms of being necessary for a clear, at least for this dungeon.

    Quote Originally Posted by Ath192 View Post
    Here you go I synced and solo'd The Burn as WAR. Even the darling of SB dungeon difficulty is a former shadow of itself.

    Full disclosure I wiped 3 times:
    1. A careless raw intuition mistake on a double trash mob pull
    2. And 2 times to figuring out how the hell to survive the add phase during the final boss because I couldn't meet the DPS check as solo WAR. Something that wouldn't have happened if I had even one more person doing something.

    What ends up happening is you end up encased in ice and the boss starts casting a TB on you. Kind of cruel.

    If this is soloable I'm sure every dungeon past this is too unless there's some incredibly cheap mechanic that forces multiple people being alive.

    I just wished the games core design was more fun than this. We always have to go looking for scraps of difficulty here and there. And I don't want savage or Extreme level difficulty everywhere either. Just midcore is fine. If everything was around the difficulty level of original CLL I would be happy.

    I even made several mistakes too, I didn't have to be perfect. For example during the first boss I had to reply to an email so I just end up standing in AOE's by accident and in the second boss I got rolled into the firewall for not paying attention to the carts.

    Here is the video of the clear:

    https://www.youtube.com/watch?v=xIgp...Aries%27Corner
    (8)

  4. #4
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by R041 View Post
    I just want to bump these posts, because they were almost completely ignored - Yet did exactly what was asked of this thread.
    If anyone else wants to continue this challenge, that would be a fun watch. I'd like to see how this challenge works in ARR-HW as well.
    My only issue with this is that the idea doesnt sound fun? Because it sounds like you still had a wipe or two? I guess if you've fine tune the runs then you can clear the content perfectly and in record time than parties that naturally heal then this even more proves your point.

    One thing though, people already doing this just aggravates me with the current class design even more. In no way am I healer main and I'm a huge lover of tanks as I mainly play one. But the fact that you can just Rambo through content like this with your mitigations and without a healer really drives me up the wall with how bad the trinity is treated in this game. DPS is king and it shows. It should've never gotten this bad. Healers should be able to rely on their toolkits 24/7, tanks should have to maintain aggro while relying their mitigations to help the healer and not the other way around.

    If we're going to pretend that we have a tank, a healer and a dps role then this game needs to strictly adhere to that design. Otherwise may as well do away with the system and do what Variant Dungeons do and just give us special abilities to fill your job's weaknesses.
    (0)

  5. #5
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Raven2014 View Post
    So much bitter and salt lol.

    You literally walk into a game where a good amount of content specifically cater to those players ... (I mean ... isn't that exactly the whole reason you are complaining!?) and then ... boldly declare this isn't the game for them!.
    It wasn’t always catered to these poor skilled players. You could be knocked out of the fight for the duration of titan. You had to know what the names of skills were as the coin collector had no telegraphs. Proper rotations to both maximize dps and conserve tp.

    The game only changed to become accessible due to the low skill floor of the new generation of players.

    “Walk into a game”. I’ll tell you, this is not the same game I walked into. It panders to the super casual Limsa afkers just in case they decide to do something
    (5)

  6. #6
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kolaina View Post
    It wasn’t always catered to these poor skilled players. You could be knocked out of the fight for the duration of titan.
    And I gonna maintain my opinion the reasons the 2.0 early trial were perceived as difficulty were because how fresh the player base then. The two who only had play the game back then is not the same thing as the two who have been playing the game for a whole 10 years. Maybe the new trials are indeed easier, but to nowhere the decree people are making them out to be.

    Also I find it a bit unfair people keep complaining about the older type of content getting easier, yet fail to credit the fact savage has been consistently getting harder. Also 2.0 and 3.0 didn't have Ultimate, which is a content especially created to cater to people who want more challenge. So claiming the game only cater to casual at the very least - bad faith.

    FF14 is said to be a theme park game, so it tries to give a piece of the cake to everyone. I think you guys just not happy with your own share and want the majority of the cake, and Yoshi just says "no".

    “Walk into a game”. I’ll tell you, this is not the same game I walked into. It panders to the super casual Limsa afkers just in case they decide to do something
    Serious question, do you guys have a better example then the Limsa AFkers? It does make me wonder if you had played other MMO and how long you did. Plenty of people hanging around the place is to show off their ultimate weapon which you know ... kinda need to play to get those. Back in my WoW day, I was in a raiding guild that was part of the US top 10. Do you know where most of us are whenever we're not in raid? Stormwind or Origammar. Even if you play an Asian MMO in which you would want to turn it into a job of souless grinding, the main cities will always busting of people standing around and chatting.

    People hanging around social gathering spot has always been a thing in all MMO for as old as the gerne itself, with no exception regarding people background or skill level. Keep using it as your beating stick just show how shallow the argument is.
    (2)

  7. #7
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Raven2014 View Post
    And I gonna maintain my opinion the reasons the 2.0 early trial were perceived as difficulty were because how fresh the player base then. The two who only had play the game back then is not the same thing as the two who have been playing the game for a whole 10 years. Maybe the new trials are indeed easier, but to nowhere the decree people are making them out to be.

    Also I find it a bit unfair people keep complaining about the older type of content getting easier, yet fail to credit the fact savage has been consistently getting harder. Also 2.0 and 3.0 didn't have Ultimate, which is a content especially created to cater to people who want more challenge. So claiming the game only cater to casual at the very least - bad faith.

    FF14 is said to be a theme park game, so it tries to give a piece of the cake to everyone. I think you guys just not happy with your own share and want the majority of the cake, and Yoshi just says "no".



    Serious question, do you guys have a better example then the Limsa AFkers? It does make me wonder if you had played other MMO and how long you did. Plenty of people hanging around the place is to show off their ultimate weapon which you know ... kinda need to play to get those. Back in my WoW day, I was in a raiding guild that was part of the US top 10. Do you know where most of us are whenever we're not in raid? Stormwind or Origammar. Even if you play an Asian MMO in which you would want to turn it into a job of souless grinding, the main cities will always busting of people standing around and chatting.

    People hanging around social gathering spot has always been a thing in all MMO for as old as the gerne itself, with no exception regarding people background or skill level. Keep using it as your beating stick just show how shallow the argument is.
    You are in big denial if you think even just half the people that you see dwelling in limsa 20 hours a day have gotten their ultimate weapon legitimately
    (2)

  8. #8
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,187
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kolaina View Post
    It wasn’t always catered to these poor skilled players. You could be knocked out of the fight for the duration of titan. You had to know what the names of skills were as the coin collector had no telegraphs. Proper rotations to both maximize dps and conserve tp.

    The game only changed to become accessible due to the low skill floor of the new generation of players.

    “Walk into a game”. I’ll tell you, this is not the same game I walked into. It panders to the super casual Limsa afkers just in case they decide to do something
    It's always been directed to the casual playerbase. What's changed is society and what it means to be "casual." Back in the day, WoW was considered the most casual-friendly MMO even when it had Elite quests requiring full groups, no dungeon finder/auto-grouping, etc. because it didn't have things that the more "hardcore" MMO's had like losing xp if you died. The main target demographic at the time for MMO's was also teenagers, college kids, and people just out of college. They had time.

    Fast forward to more recent times, and the main demographic playing MMO's is now adults with families and full-time careers. Players don't have the time they had previously to learn deep nuances in classes; they want to be able to pick up a game, log in, and be productive/feel like they've accomplished something.

    And some of what you're whining about is just updating things. It makes little sense that dying in certain ways on random older fights would prevent you from being rezzed while dying in other ways on almost every other fight doesn't have that limitation. Same with Coincounter - he used to be much further along in the dungeon progression. Now, he's a very early dungeon boss; it makes no sense for one random early dungeon boss to not have telegraphs while later ones all have consistent telegraphs.

    this is NOT the game for them.
    Actually, it is EXACTLY the game for them (casual gamers). It is NOT the game for someone like you (toxic hardcore elitist). Hardcore elitism is the true toxin that poisons and kills games, especially today. Look at Wildstar - it was designed for more hardcore gamers. It died. Rather quickly. Because that's simply not what the gaming market is about today.
    (8)

  9. #9
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kolaina View Post
    It wasn’t always catered to these poor skilled players. You could be knocked out of the fight for the duration of titan. You had to know what the names of skills were as the coin collector had no telegraphs. Proper rotations to both maximize dps and conserve tp.

    The game only changed to become accessible due to the low skill floor of the new generation of players.

    “Walk into a game”. I’ll tell you, this is not the same game I walked into. It panders to the super casual Limsa afkers just in case they decide to do something

    I'm glad someone else said it instead of me. So many kids these days coming in saying ohhh the game has always been this way when it has most certainly been not.

    For a lot of us that's also an extra source of frustration. God forbid if most of these post-SHB players had to deal with the Heavensward standard, they'd crap their pants.
    (6)
    Last edited by CrimsonThunder; 03-21-2023 at 11:47 AM.

  10. #10
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    how it's supposed to be played
    ....and that is..what exactly?

    You are in big denial if you think even just half the people that you see dwelling in limsa 20 hours a day have gotten their ultimate weapon legitimately
    ...even bigger denial if you think the "legitimate ones " ( your words not mine) didnt get theirs without the use of third party addons.
    (4)
    Last edited by VelKallor; 03-19-2023 at 04:00 AM.

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