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  1. #11
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,065
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I feel like it's one of those things where if it really was that simple, they already would have done it.

    The simplest fix would be to have a cheap weapon vendor in the vicinity so you can buy a spare one.
    (0)

  2. #12
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Elecrom View Post
    I'm talking about the turn in if you want to advance a step.
    Currently you need to be the Job for the Weapon you want to power up, but you cannot equip the weapon, which forces you to aquire some weapon just for the 2 seconds you need to turn in the quest which is extremely annoying.

    The quest text logs which class you were and which weapon you want to turn in, so why are you still forced to be that class on top of it?
    Because the small indie company with the game running on spaghetti code can't handle removing an item off of your player, swapping it mid cutscene and returning the upgraded version to your Main Hand weapon slot.

    It must go into your inventory.

    (But mostly it's because of the job system that requires the MH as the indicator of job, still due to the engine)

    Quote Originally Posted by Iscah View Post
    I feel like it's one of those things where if it really was that simple, they already would have done it.

    The simplest fix would be to have a cheap weapon vendor in the vicinity so you can buy a spare one.
    They put the replica vendor right next to the relic turn in
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #13
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    728
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Iscah View Post
    I feel like it's one of those things where if it really was that simple, they already would have done it.

    The simplest fix would be to have a cheap weapon vendor in the vicinity so you can buy a spare one.
    The funny thing is, they sorta do, the Replica vendor is right there but it won't unlock until the current step is finished, for future steps we will be able to just grab a Replica at moment of turn in for 1000 gil, but the *current* step is an issue.

    My solution ultimately was to hop to Old Sharlayan, grab the Artifact weapon, and hop back to finish the quest.
    (1)

  4. #14
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I just grabbed another weapon out of my armoire before I went to Radz-at-Han to turn the quest in. Might just stick some Yokai weapons in my saddlebag just to be ready next time.
    (1)

  5. #15
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Your armory and loadout is still just an inventory, where chaning loadout just exchanges weapons in slots.


    Considering the change is effectively instant, you arent a null job. And the turn in doesnt happen when you click ok. As after that click, your duty can pop, and the item is still in your inventory. The only moment is when the game confirms the change of state (quest completion). This is an instant change. If your duty pops, either you have the old or new state. But you dont lose your items.

    And for this purpose alone, they could have made a null weapon slot for each job to use in these cases. This is a slot that is normaly not accessible, and never actualy saved either. This way the item can always be moved without issue. (the null slot gets the new item, and then the weapons are changed around as if its a player action). And we know this slot can exist without issues, since we used to have a belt slot.
    I'm not saying it isn't possible. And they could just code in an invisible/non-inventory "null weapon" that allows you to stay as that job temporarily. However, there's probably spaghetti code from more than a decade ago that they might be wary to change. One thing to keep in mind is that FFXIV has been fairly glitch/exploit free. It is free of gil-dupes, item-dupes, bugs that give extra level-ups, etc. Players are creative and persistent. They could be concerned about changing the infrastructure of the game that has kept it exploit-free.
    (1)

  6. #16
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    The funny thing is, they sorta do, the Replica vendor is right there but it won't unlock until the current step is finished, for future steps we will be able to just grab a Replica at moment of turn in for 1000 gil, but the *current* step is an issue.

    My solution ultimately was to hop to Old Sharlayan, grab the Artifact weapon, and hop back to finish the quest.
    Yep I went and grabbed the artifact weapons too since I could just destroy them when I was done and snag them again on the next step.
    (0)

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