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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    744
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dspguy View Post
    Think about every turn-in you've ever done. The reward goes into your inventory.
    Your armory and loadout is still just an inventory, where chaning loadout just exchanges weapons in slots.

    Quote Originally Posted by dspguy View Post
    If the weapon is in your main-hand and you turn it in, what job are you afterwards? You have no weapon. No job. That isn't a "state" that FFXIV knows how to handle. Should it be possible? Sure. I wouldn't be surprised if they are wary about making changes to code that has been in place since at least 2013, if not carry over from 1.0.
    Considering the change is effectively instant, you arent a null job. And the turn in doesnt happen when you click ok. As after that click, your duty can pop, and the item is still in your inventory. The only moment is when the game confirms the change of state (quest completion). This is an instant change. If your duty pops, either you have the old or new state. But you dont lose your items.

    And for this purpose alone, they could have made a null weapon slot for each job to use in these cases. This is a slot that is normaly not accessible, and never actualy saved either. This way the item can always be moved without issue. (the null slot gets the new item, and then the weapons are changed around as if its a player action). And we know this slot can exist without issues, since we used to have a belt slot.
    (0)

  2. #2
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Your armory and loadout is still just an inventory, where chaning loadout just exchanges weapons in slots.


    Considering the change is effectively instant, you arent a null job. And the turn in doesnt happen when you click ok. As after that click, your duty can pop, and the item is still in your inventory. The only moment is when the game confirms the change of state (quest completion). This is an instant change. If your duty pops, either you have the old or new state. But you dont lose your items.

    And for this purpose alone, they could have made a null weapon slot for each job to use in these cases. This is a slot that is normaly not accessible, and never actualy saved either. This way the item can always be moved without issue. (the null slot gets the new item, and then the weapons are changed around as if its a player action). And we know this slot can exist without issues, since we used to have a belt slot.
    I'm not saying it isn't possible. And they could just code in an invisible/non-inventory "null weapon" that allows you to stay as that job temporarily. However, there's probably spaghetti code from more than a decade ago that they might be wary to change. One thing to keep in mind is that FFXIV has been fairly glitch/exploit free. It is free of gil-dupes, item-dupes, bugs that give extra level-ups, etc. Players are creative and persistent. They could be concerned about changing the infrastructure of the game that has kept it exploit-free.
    (1)