



Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




Shorter in terms of time spent, not distance walked or bosses fought. Time is the determining factor of how long an encounter is.That's not true. The later dungeons have three bosses in them, standard. Some ARR/HW dungeons had four. SHB/EW dungeons almost always have 2-3 groups per W2W pull. ARR/HW dungeons could have a hell of a lot more than that -- ARR especially.
ARR/HW dungeons might seem shorter to you because a group of players leveled down can melt things at ridiculous speeds these days, but in terms of the actual content that you need to get through, ARR dungeons in particular were usually way longer than the expansions. So, there's really no excuse for SHB dungeons to take up to ten minutes longer than them if all of the AI characters are meant to be playing at average ilvl.
You've fallen for SE's slight of hand. NPCs doing AoEs or not is completely irrelevant because their total dps scales up or down depending on how much time SE wants a dungeon with duty support to take.
True despair.
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