Quote Originally Posted by Saraide View Post
ARR and HW dungeons are by themselves shorter than SHB dungeons therefore shb duty support also takes longer than ARR and HW duty support. You are asking for SE to do slight of hand. Them doing AoE or not is completely unrelated to how fast the run is. Like Rein said, their damage adjusts in an attempt to equalize run length.
That's not true. The later dungeons have three bosses in them, standard. Some ARR/HW dungeons had four. SHB/EW dungeons almost always have 2-3 groups per W2W pull. ARR/HW dungeons could have a hell of a lot more than that -- ARR especially.

ARR/HW dungeons might seem shorter to you because a group of players leveled down can melt things at ridiculous speeds these days, but in terms of the actual content that you need to get through, ARR dungeons in particular were usually way longer than the expansions. So, there's really no excuse for SHB dungeons to take up to ten minutes longer than them if all of the AI characters are meant to be playing at average ilvl.

I don't know why you're trying so hard to fight me on this. If there really was no difference between the performance of the Duty Support and the Trusts, then why would they have bothered to change the AI at all? Wouldn't the new Duty Supports just have lifted all of the framework from Trusts? Wouldn't that have been easier, faster, and more cost effective?

But they didn't do that. They improved the AI so that the dungeons are handled more efficiently. I don't know why it's so unreasonable to you that I would ask for the systems to be standardized across all expansions. To me, it doesn't make sense that the later game content is actually worse than the early game content.