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  1. #1
    Player
    SapphireWeapon's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Adrasteia Amarante
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Saraide View Post
    This is on purpose to make them weaker than playing with actual players.
    Quote Originally Posted by Absurdity View Post
    That's entirely on purpose, Trusts are designed to be worse than even the average player to encourage playing with other people.
    Except, the newly added Heavensward Duty Support AIs use AOE attacks. I literally just went into Sohm Al to doublecheck, and Estinien is doing the thing as I'm typing this.

    There is absolutely no reason for the SHB Trusts to not work the same way. It's ridiculous.
    (2)

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SapphireWeapon View Post
    Except, the newly added Heavensward Duty Support AIs use AOE attacks. I literally just went into Sohm Al to doublecheck, and Estinien is doing the thing as I'm typing this.

    There is absolutely no reason for the SHB Trusts to not work the same way. It's ridiculous.
    You are missing the point. They are intentionally slow. By which manner they achieve being slow is irrelevant.
    (8)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  3. #3
    Player
    SapphireWeapon's Avatar
    Join Date
    Feb 2022
    Posts
    22
    Character
    Adrasteia Amarante
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Saraide View Post
    You are missing the point. They are intentionally slow. By which manner they achieve being slow is irrelevant.
    So why is it okay for the Duty Support to function one way and the Trusts to function another? "Well that's just how it is" isn't a good reason for not changing/fixing something.

    I can't imagine how jarring it would be as a new player using Duty Support for ARR and HW and then getting to Shadowbringers and suddenly it sucks to play with the AI when it never did before.
    (4)

  4. #4
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SapphireWeapon View Post
    So why is it okay for the Duty Support to function one way and the Trusts to function another? "Well that's just how it is" isn't a good reason for not changing/fixing something.

    I can't imagine how jarring it would be as a new player using Duty Support for ARR and HW and then getting to Shadowbringers and suddenly it sucks to play with the AI when it never did before.
    ARR and HW duty supports are also slower than doing those dungeons with actual players. A player going through all of it with duty support will have dungeons that take longer all the way through. It's all listed under duty support now btw. Group up with actual players if you want to go fast.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #5
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SapphireWeapon View Post
    Except, the newly added Heavensward Duty Support AIs use AOE attacks. I literally just went into Sohm Al to doublecheck, and Estinien is doing the thing as I'm typing this.

    There is absolutely no reason for the SHB Trusts to not work the same way. It's ridiculous.
    It's not "actual" AOE though. Every single duty finder/trust AI that uses AOE attacks are just the same potency as their single target moves, but the potency is divided between the targets equally, people have tested it over the years. (with some very minor exceptions, like each trust's "big" skill)
    So if they did 600 potency in one attack, they'd only be doing 200 potency if they hit 3 enemies. So an NPC hitting only 1 enemy vs hitting 3 is doing the same damage, just different distribution.

    That's also without taking in factors like their hidden damage scaling based on how fast / slow you're taking, where their damage gets nerfed if you're going too fast to make sure you have a general similar clear time as long as you're actually attacking.

    The reason it may even remotely feel easier is that the dungeons themselves are way easier due to potency inflation, substat inflation and mechanic/HP nerfs over the years making the player character themselves way stronger in older content contrasted to even content 1 expansion ago. To put it in perspective using Sohm Al for example, the highest potency skill in HW was 500, and most skills hung around 300-350 range. Nowdays half the jobs have 600+ potency skills at that same level, or 400+ potency 1-2-3 combos (RPR) or 1000 potency nukes (DNC) at that same level. Things like Direct hit also didn't exist back then either, leading to even more average damage than back then the dungeon's weren't designed around.

    Plus, as others have pointed out, regardless of how fast the trusts/duty support can complete the dungeon, actual players can complete it way faster, which is intentional.
    (4)
    Last edited by Daeriion_Aeradiir; 03-14-2023 at 10:39 PM.

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,342
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    It… really doesn’t matter whether they’re AoEing or not. Trust NPCs damage output behaves like a rubberband, adjusting themselves according to how well you’re performing. They hit harder if you’re playing poorly or afk, but lowers their damage if you’re playing better. This is pretty noticeable in trash pulls where your dps are very likely skyrocketing with that many targets multiplying your total damage output.
    (13)

  7. #7
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    You can run with Squadron till HW content. Their HP also bigger than Duty Support's HP that you don't have to heal them at all.
    (1)

  8. #8
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,767
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    The reason you mentioned is incorrect.
    Trusts take so long because their DPS will adapt to how much dps you're NOT doing, to keep the clear time more or less consistent. They're rubber-banded.

    You can compare their kill time and efficiency with Squadrons and notice Squadrons are quite more efficient, specially if you unlock offensive tactics.

    So why don't they add the tactic feature to Trusts? Because, like all their watered down efforts into making XIV feel like a 'single player FF', they never fully commit to it in order to not let it get in the way of XIV's "MMOness". In this case, not give the players the opportunity to pass on playing with players in the dungeons due to the difference in clear time.

    FFXIV is totally trying to offer a single player FF experience... until it's not, which is every time.
    (2)
    Last edited by ReynTime; 03-15-2023 at 02:14 AM.

  9. #9
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Trusts do aoe but only if the mob they are fighting is taking too long. Doing big pulls can be risky as both Alphinaud and Urianger can both not be on the ball. Then each trust has their own personalities and quirks. Like Alphinaud can become focused on healing Alisaie more than others. Though Alisaie does tend to stand in the bad from time to time. Running with trusts isn't supposed to be as fast or faster than with actual people. Trusts also skill their dps based on yours. Course I did have an Dohn Mehg run where Urianger was fairly impatient as he felt the need to spam gravity over and over before whipping out death.
    (2)

  10. #10
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    This is by design, if AI was fast than who the f*k will wait on queue and actually play with real players in a MMORPG... honestly the implementation of Trust is already a big NO on my eyes for a MMO
    (0)

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