Results 1 to 2 of 2
  1. #1
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53

    An Idea for Combos

    I've been thinking about how melee almost always have a harder time getting their combos off when compared to ranged classes. It makes melee less likely to be selected for a pick-up group because of how much more knowledge and a little bit of luck is required to compete with how easily BLM can do their max dps. So my idea is:

    Make combos guaranteed to activate their next chain but have some extra benefit to doing it in the correct locations.

    Now I haven't looked at all the combo bonuses but I'm sure there are ways to make a properly chained combo be noticeably more beneficial than a combo that is executed without moving. It would at the very least allow for some user error and not end a combo because you were a couple feet in the wrong position and the server considered it an attack from behind instead of the left/right.

    DISCLAIMER I am not saying make full strength combos executable from any location. Simply make a combo weaker when executed from the wrong location but keep the combo chain alive.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Easiest way to do downsize the incorrectly positioned combos--> "Combo bonus: <increased damage / increased threat / increased mana gain / chance to stun / etc >" applies only to the correct positions. If that's not enough, can always cut it to 80% damage on each subsequent combo move. I don't see why it'd be hard to program. I don't see why it's not in game already.

    Though, I'm pretty sure this idea has been mentioned before, and those threads didn't get a dev response either. : (
    (1)