Pretty sure this is forums about FFXIV and now WOW. Quit comparing FFXIV to WOW there totally two different styles of games.
Pretty sure this is forums about FFXIV and now WOW. Quit comparing FFXIV to WOW there totally two different styles of games.
Both are an MMO, and even if they differ at a lot of things, looking at each other cant harm. It can improve your own game. Sure, some things you dont want to change as they defined your game, but there are a lot of aspects. And there are definitely a few points where wow is better. Motivating SE to implement similar things is therefor something we should do. And what better way to have a clear example called WoW in this case?
CoD and CS are both also very diffirent, but even they can look at each other (and did) for improvements. As for example matchmaking, map design, weapon design/handling, interfaces, communication etc are all aspects that exist in both.
This is community forum. We can talk even about ultima online if we want to. And as Ukcs said - Never be blind to other games. Try em. Figure out what gives you fun. World of Warcraft, when it started was great, because it basically stole the best things from other games and leaved the bad stuff behind. Its normal for games to borrow ideas. Thats why A Realm Reborn devs were literally made to play WOW Cataclysm for rebuilding their MMO. So we are playing basically WOW copy, which started living its own life.
Yes, the talent changes are cool, and dragonriding was fun, but it's still the same game it's always been. The community still stinks and is extra mean if you're new to something; too much power goes into gear, which is gated by a lot of RNG, and there is still absolutely nothing for casual and social players to do.
The gameplay was always fast-paced, and the combat was also great (especially healing). That's not the reason so many people quit. I understand FF players are burned out, but that doesn't make the game bad, and it doesn't make WoW better.
I feel like if there was some difficulty, or stats actually mattered more, if jobs had a job identity then I think it would be more exciting but after the story Endwalker is pretty bland now. I hope the next expac does better because if it continues like this I doubt many people will stayThey said they play both. Both have positives and negatives. But some feel XIV has just a few more negatives in this current expac cycle for casual vets. It's not rocket surgery buddy.
Do you play other games? I bet you do. They don't have to be MMOs, but I bet you play something else and can make comparisons to some degree while also enjoying both.
Are you people exhausted with this dumb take? I see it too often, and nobody asked.
Tell me you haven't played casually over those expansions without telling me you haven't played casually over those expansions.Except that what actually destroyed WoW was the switch from casual-focused gaming to going all-in on the toxic cesspool that is M+/E-sports, and then finished it off with terrible storytelling in several expansions. By contrast, FFXIV is maintaining its focus on casual players first and foremost, and both ShB and EW are widely praised for the quality of their stories (you have to go outside the little negative echo chamber here to see it, but it's practically the rest of the entire internet).
What came out at the same time as M+? Some of the largest degrees of casually-accessible catch-up gear, a granular and infinite means of progression available to all stratums of engagement with content and which with decay in value as gear advantage increased, content additions disproportionately of use to casual players (4 post-cap zones in Legion, World Quests being added to the game), purely for fun side-content (an entire chapter of the main storyline via Suramar, Wretched Training, etc.)...
The breadth and depth of content available to players who enjoyed more combat-gameplay-centric content increased, yes... but so did the content available to those who more enjoyed the open world, puzzles, questing, soft progression, etc., in equal measure.
Well, given how I did in fact play casually over those expansions, the issue might lie with you making the classic blunder of "correlation != causation." M+ is what caused ActiBlizz to go all-in on the eSports approach, which in turn shot toxicity through the roof. Should I say that if you actually played through those expansions, you'd have known that the "catch-up" mechanics were always too late and still too inferior to feasibly allow casual players to jump back in later in an expansion?Tell me you haven't played casually over those expansions without telling me you haven't played casually over those expansions.
What came out at the same time as M+? Some of the largest degrees of casually-accessible catch-up gear, a granular and infinite means of progression available to all stratums of engagement with content and which with decay in value as gear advantage increased, content additions disproportionately of use to casual players (4 post-cap zones in Legion, World Quests being added to the game), purely for fun side-content (an entire chapter of the main storyline via Suramar, Wretched Training, etc.)...
The breadth and depth of content available to players who enjoyed more combat-gameplay-centric content increased, yes... but so did the content available to those who more enjoyed the open world, puzzles, questing, soft progression, etc., in equal measure.![]()
For me FFXIV has gotten to the point it has gotten so easy and mind numbingly dull that I await a better MMO to come along. I want a MMO that actually has class/job identity and lore. A good story, remarkable worthwhile dungeons and raids. I want a MMO that has a better character customization whereas FFXIV is barebones customizable. When I complete something that is relatively difficulted I want an awesome reward for it. I am looking for a MMO that is more balanced in regard to hardcore and casual. FFXIV leans more casual and just makes most of everything so easy just to grab people for money. Lately FFXIV feels like FFXIV loafer edition with most people loafing around.
Even the jobs are mediocre in FFXIV. Instead of having a ninja be a spoof of Naruto make it be like a ninja. Poison blades, mist you know a actual ninja that was uses DoT's and feels more like a assassin. Give Machinist more automata to command to make it feel like a true Machinist like make flamethrower a machine that you plant and it spews out fire while you go back and keep attacking, Give Summoner more summons then Titan, Ifrit and Garuda. Maybe after Bahamut and use those three then summon Phoenix we can use Leviathan, Ramuh and Shiva. Make the jobs more enticing and excitable then the mindless dribble we got right now.
I been playing since 2014 and over the years they just have been slowly taking things out but not really putting anything in that really makes a impact. Where is the creativity that used to be there? Where is the love that they had once for the game? The things they do implement doesn't really have much of a impact. For instance Island Sanctuary sounded good on paper but when in practice fell very short. It feels like more of a mini Diadem where we all though it was going to be a place for our character to relax. That's why if I see a MMO that eventually comes out and has a good story, great jobs to play as, good difficulty and casual balance, a better housing system better dungeons and raids, better character customization then I more then likely would migrate to that and I am sure many others would. I feel like FFXIV feels like competition isn't big enough so they can relax but if a new MMO comes out and can go toe toe with FFXIV then it would be a game changer on keeping players.
OF catboys really hit different
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