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  1. #51
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,551
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by R041 View Post
    Mobs have abilities? I haven't had to even think about how to manage mobs, stun, sleep, focus down anything in particular in.. 5 years?

    Scratch that, I think there was a pair of mobs I had to pull apart 2 years ago.
    There were a set of mobs in Anamnesis Anyder which would spawn additional mobs if not burst down quickly enough - But this didn't matter because the curse of this game is that... To an extent, whilst it is more mechanically complex, the mechanics themselves are just not threatening enough (for a myriad of reasons).

    This is the same situation Akadaemia Anyder, with the 2 Bandersnatch that casts an AoE (which you silence/stun) - Again, just not threatening enough, plus they were basically dead before they had a chance. There are probably more, but nothing lives long enough, nor does enough damage for people to bother interacting with it as intended.
    (2)

  2. #52
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Denji View Post
    the issue is that you, like anyone else, are playing a game that takes a small but not insignificant amount of skill and when given enough time (such as when playing an MMO, something you do potentially for years) will improve at said skill and so all new content will seem "easier"; especially when they standardize certain mechanics like AoE markers.

    instead of the catastrophe we had during the HW days where AoE/Stack markers had zero consistency, we now have mechanics that an experienced player could probably resolve or at least minimize DPS downtime/vuln stacks as they figure it out.
    This is the main thing here. A strange thing to notice about people is how they seem to forget what it was like to not know something. We were all sprouts once and we all struggled to understand what we were supposed to do. The game as well has struggled to have a consistent language to tell us what to do, but now that language is getting much more consistent. The barrier to entry is lower partially because there's less complexity, but mainly because the method of communication is being made more consistent.
    (9)
    Last edited by Xirean; 03-14-2023 at 04:17 AM.

  3. #53
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    - Any game become easy when you have played it for a long time..
    bc you get all core elements and games often use the same boss mechanics..or similar abilites later on.
    However for new players that's not the case...they don't have your 5+yrs experience...ect..

    - Hard and griding content does not = more content,..it simply make said content last longer...
    but i get it.. players eat up content fast..

    - Any game you play --> will run out of content when you no life it for years, best is to take brakes and play other games too.
    (7)

  4. #54
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Denji View Post
    additionally a lot of the people complaining about the game becoming too casual are also the ones that use addons to tell them what to do so of course it's going to seem easier
    There's a mod that makes Limsa AFK even easier?
    (15)

  5. #55
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,502
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by R041 View Post
    Mobs have abilities? I haven't had to even think about how to manage mobs, stun, sleep, focus down anything in particular in.. 5 years?

    Scratch that, I think there was a pair of mobs I had to pull apart 2 years ago.

    (Boss mechanics, different story)
    There's a mob in Amaurot that will tether to the healer that will kill the healer's ability to keep up on healing if it isn't focused down. It isn't as much of an issue now because of ilevel but it was debilitating when Amaurot first came out. But more teams used to pick up on this and would focus that down. There's a mob in Dohn Mheg that will buff another if not stunned. There's also True Bravery on Hermes in this expansion that can cause issues for the group if the tank doesn't interrupt it. And any succubus mob doing a Beguiling Mist that can be interrupted, like in Mhach. Not interrupting that can wipe the entire raid even now. And there are the mobs in Puppet's Bunker that paralyze the entire raid if tanks don't stun them, which they usually don't. Not as big of an issue now but it had an effect when things were current. Not enough to cause a wipe there all the time but everyone getting constantly interrupted from it didn't help clear that area quickly.

    There are mobs in dungeons and raids that do straight line AoEs, circle AoEs, and donut AoEs all in the same big pull packs so the tank has to be cognizant of how they group these. Or just grab everything and let the melee die. That's pretty much what happens in Euphrosyne with the adds in the ice area. The donut that should be safe is usually completely covered in other AoEs.

    Plus, you have done the Barby trial, right? We may not need to stun, sleep, or focus down anything in particular but we definitely have to think on our feet in that.

    Sleep is really the only crowd control ability that doesn't see some use somewhere.
    (3)

  6. #56
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    ...
    Yeah I mean I get they exist in general. But it's never been a real problem, even day of. We're designed to be able to basically brute force through everything with AoE and overheal. Unless of course your comp was SGE + GNB* day of, then FML. lol
    (Again only strictly talking about Mobs/Trash)

    It just doesn't compare to a lot of the decision making we need to do in other MMOs, or ARR-HW of course. And we can say that's good or bad depending on who wants that type of content. But ultimately it just is.

    I don't deny we have to think in some content, mostly boss mechs. But I literally try not to do any content with trash anymore, because I fall asleep. :/

    I almost wish we got rid of it altogether, or the trash phase in dungeons were shorter. Because they're not enjoyable. They did right by the trash adjustments in Alliance/Raid.
    (3)
    Last edited by R041; 03-14-2023 at 05:00 AM.

  7. #57
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,502
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by R041 View Post
    Yeah I mean I get they exist in general. But it's never been a real problem, even day of.
    The tether in Amaurot was. Once we figured it out and that mob got focused down, groups didn't have issues. The boosted Dohn Mheg mob could also delete your tank's HPs. I mean, we know these examples because we learned to watch for them and react because they were impactful.
    (3)

  8. #58
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    It's not due to casualization. Casual gamers still want to actually play a game. If you want to place blame on a group of people direct it towards the lazy entitled gamers that want all the rewards handed to them for doing nothing since these tend to be one of the noisiest and obnoxious groups of people out there.
    (9)

  9. #59
    Player
    zabu's Avatar
    Join Date
    Jan 2020
    Posts
    61
    Character
    Zabu Jinjahl
    World
    Ultros
    Main Class
    White Mage Lv 90
    is ok for SẼ to try some new content like criterion dungeon , even though it failed , but we have too many new stuff in one expansion
    people keep complain so much about bozja and eureka , i reall don’t understand why , open world , internet with human , grinding , these elements are all from traditional MMORPG
    if you are one of a player who does not want these , get out !
    making this expansion like trash , 0 innovation making game boring just cuz you want to be lazy ?
    SE really spent so much time focusing on solo experience rather than MMO , this include island sanctuary, trust, duty support , variant dungeon, relic in this expansion, housing, is fine to put effort on these , but this really too much
    i personally think SẼ should rework their roadmap , the game not only become less social able and also entire game become a lot easier than before ,almost brain dead , and there are so other problem that this game is suffering like healer and gearing system
    making the game nothing to do is one of reason that make the game have so many drama
    (1)

  10. #60
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tint View Post
    I sometimes want a meaningful grind also. Like grinding for a powerfull weapon and then being proud of my achievment. And then I can use my new powerful weapon to grind even better. No idea why only savage raiders think they need stronger weapons...

    But why do casual players want to have the relic? Also just for the sake of it?
    Here, this should help you grind for the current relic.

    (13)

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