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  1. #1
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Taika View Post
    I'm with Shayla here, I do enjoy leveling up my job(s) to cap, and I'd prefer if it would take me some time. For me it's about the journey, not in a hurry to get to the end of it.

    I think that's one of the issues I have with the "modern day MMORPG(-player)s": people think the "real game" is the instanced end game content, not exploring the world (or just being part of it) and having spontaneous adventures.

    Yes, yes. This is the point I was trying to make. Those people that rushed to 50 in SWTOR skipped all that story because "It's all about endgame" these days.

    Take a look at history, early FFXI and WoW had no endgame...for quite awhile, in fact. For over a year, FFXI's "endgame" was the Shadow Lord, a battle that yielded no drops. WoW had Blackrock Spire, which was considered endgame merely because it was the highest level instance. There was no Dynamis, no Icecrown. Yet they succeeded because the grind was more than just a grind back then. You were exploring the world, meeting other players, building a community.

    That last bit has actually proven to be detrimental to XIV, because a lot of us have played XI, and most of us have stayed with our LS mates from Vana'diel. This has caused some fragmentation in the community, since many LSs had exclusive membership. We're slowly recovering from that, though.
    (1)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    You could only have 1 LS in XI, so all LSes were exclusive.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Molly_Millions View Post
    You could only have 1 LS in XI, so all LSes were exclusive.
    um....wrong

    you could only have 1 equipped at a time, you could have multiple

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Molly_Millions View Post
    You could only have 1 LS in XI, so all LSes were exclusive.
    You could have as many LS's as your inventory could hold.
    (5)

  5. #5
    Player
    Katsumi_Tsukino's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    10
    Character
    Katsumi Tsukino
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I have to agree with those that are saying the grind is part of the fun. I felt the same about FFXI when i was playing meeting people discovering new abilities in a party setting and learning how to work them was a huge part of the fun on top of that you got to meet new people make friends and actually experience and explore the world when you had to move to a new spot to exp off of. people say COP killed the grinding experience but even post Aht Urgan the games grind was fun. what really killed the game and how you can truely say that you know exp pts actually teach people how to raid and work in a group setting is simply Abyssea.

    Abyssea destoryed the skill level of the games players. anyone could get a job up to level cap and didnt matter what gear was used, what abilities were used. everyone got a free ticket to level cap with any job they wanted, hell half the people would claim they were going on a job that was well geared and then swap out and leach exp from everyone else. the game also got easy mode with the anima and the uber powerful everything. honestly IMO thats what really ruined FFXI.

    FFXIV to survive will need to be able to build a community of players that actually know eachother. that actually need to quest with eachother and level up together. they shouldnt make it so that you cant do other things. sometimes everyone will just want to log on and not have to deal with people. but the majority of the game should be done with other people. and the game should have time sinks built in so gear doesnt drop instantly and everyone gets geared up within a few months or levels from one to 50 within a few months. my highest class maybe pretty low at this point but I can already see if I was super hardcore about playing the game logging in every night and playing for 4-5 hrs where I could have all my DoW/DoM capped in a matter of a few months.

    I am sure that SE will strike a good balance and I hope that they will lean towards what seems to be the larger group on the forums people that dont want instant gratification and super casual games. the people that want to be able to do the content and have a reason to play the game for years to come.
    (3)
    "It was, of course, a lie what you read about my religous convictions, a lie which is being systematically repeated. I do not believe in a personal god and I have never denied this but have expressed it clearly. if something is in me which can be called religious then it is the unbounded admiration for the structure of the world so far as our science can reveal it." - Albert Einstien.