Quote Originally Posted by Airget View Post
-PVE and PVP balance. In their attempts to balance PVP they ended up nerfing PVE builds which pissed off a lot of people since the concept of a sneak attack imperial agent operative was pretty much deemed worthless ONLY because people were moaning for a nerf through PVP not PVE. Rather then just adjust abilities for PVP they just adjusted it to be the same for both PVE and PVP which pretty much made said build worthless.
And SE is going the same way with their justification of spell cast interruption while moving. Separate rulesets for PvE and PvP is the only way to go. Ragnarok Online did it quite well, imho. I hope SE will consider it too, especially since YoshiP stated himself, that they expect only 15% of people to be actually interested in PvP and that it won't be one of their major focusing points in one of the interviews.

Quote Originally Posted by Pandastirfry View Post
And as to MUDs dying off... You do know what killed them right? MMORPGs, why play text only when Everquest has actual characters. What will kill the MMORPG will be it's replacement not some new fad but genuine innovation to the genre, like full immersion VR or some such nonsense
And I can't wait for that to happen
Quote Originally Posted by Sagagemini View Post
1.0 will never be a vague memory.
It left a bitter taste in evertbody's mouth.
At least everyone who bought the game or pre-ordered the collectors edition.