Quote Originally Posted by DeadRiser View Post
I just love how it's not AS MUCH as a spamfest as SWTOR and other MMO's are. Your current action has to complete and you can't just stop it mid action. I am one of the few that likes the way we are planted to the ground when we select an action (except for self buffs and whatnot). It just makes battle flow and look more beautiful. In other mmo's, I never pay attention to my character. In XIV, I do a lot of the time just to watch the animations. I want SE to build up on that. I don't want them to do what all the other MMO's have done already and I'm afraid that's what they are going to do.
I'm the opposite, because I enjoy encounters where I have to move around and watch out for things in the environment. I found XI's battle engine and fights very boring for the most part, and at the same time understand that type of design severely limits how you can design bosses; the only thing that attempted to make them seem difficult was the amount of damage flying around and steep resource limits on mages. You couldn't do a Loatheb-type encounter in FFXI, for example. Doubt you could do one in this game yet, as healing hasn't quite gotten there.