Personally, I hugely dislike the talk about "modern day MMOs" with "dynamic worlds" which are "accessible". I feel like they're taking the magic out of the MMOs. They're not worlds you can explore at your own pace, slowly progressing to face the bigger adventures. They're just lobbies that teleport you from one content to another, one group to another, taking you by the hand and spoon feeding you rewards. People say this is the future and "old schoolers" will just have to live with it, but we're seeing one clone failing after another and it has to mean something. Don't get me wrong, I don't mind there being casual games that don't require any commitment or any "work" from the player, but why do all MMORPGs have to be identical?

Here's an interesting article recently published about the issue, I warmly recommend it if you're interested in this subject.