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Thread: Yoshi-P lied

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  1. #1
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,328
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by VelKallor View Post
    Seeing as you have no idea how or what resources were used for the game, I cant see how you can make any kind of decision. This whole "FF 14 is having problems based on they sent all their people to work on 16" has zero proof.

    You dont know.

    Admit it and move on.



    This claim that FF 14 suffered because of 16 is absolute rubbish. No one, including me, knows what resources went where.

    ( Stupid post limit. Ugh. )
    I'll admit, after playing the XVI demo, I'm most definitely NOT seeing all the 'missing' resources going into that game that's for sure. Decent at best textures struggling to reach 60 fps in a small area on the PS5? No. The combat system is fun though I guess, if on the very easy side. I tested it and I could simply press two buttons in the eikon battle to win. The whole thing is a cutscene disguised as a battle, was pretty disappointed when I pulled that curtain back.


    EDIT because of post limit

    Quote Originally Posted by CStrife912 View Post
    It actually was an odd case quality 30fps mode seemed to be locked in for the most part except some rare instances. Performance mode in combat was flawless from what I’ve seen it’s everything out of performance mode like exploration which was getting drops. However the demo was build 1.01 and the state of play in April had the menu show build 1.03

    It makes sense the demo build to be of an earlier build so until the game is out it’s hard to really comment on performance. Also doesn’t help that performance mode isn’t 60fps it’s just a higher frame rate so they aren’t misleading here. Also their engine is very different to that of unreal but for the most part it’s a massive step up visually in quality mode. Il be curious how it translates to 7.0 and its visual upgrade; having a slither of these features would be really nice.

    That particular fight was as described as how it was an on rails fight we’ve clearly seen other Eikon gameplay that is vastly more interactive. I also stand that the prologue was cutscene heavy to set up the world and its characters and for that it did a good job. It’s a 40-50 hour game where it roughly has 10 hours of cutscenes. This isn’t uncommon in jrpgs at all, but we are I’ll have to wait for release to form proper opinions. Combat wise coming from DMC etc it’s really smooth, the main issue is parry being the attack button as well.
    The game went gold though. You know, ready to ship, we're done? having such obvious drops in a small town in performance mode is laughable. Combat WAS smooth though, to be fair to the game, and I HOPE it's going to be good.
    (0)
    Last edited by Boblawblah; 06-13-2023 at 11:57 PM. Reason: post limit

  2. #2
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    It actually was an odd case quality 30fps mode seemed to be locked in for the most part except some rare instances. Performance mode in combat was flawless from what I’ve seen it’s everything out of performance mode like exploration which was getting drops. However the demo was build 1.01 and the state of play in April had the menu show build 1.03

    It makes sense the demo build to be of an earlier build so until the game is out it’s hard to really comment on performance. Also doesn’t help that performance mode isn’t 60fps it’s just a higher frame rate so they aren’t misleading here. Also their engine is very different to that of unreal but for the most part it’s a massive step up visually in quality mode. Il be curious how it translates to 7.0 and its visual upgrade; having a slither of these features would be really nice.

    That particular fight was as described as how it was an on rails fight we’ve clearly seen other Eikon gameplay that is vastly more interactive. I also stand that the prologue was cutscene heavy to set up the world and its characters and for that it did a good job. It’s a 40-50 hour game where it roughly has 10 hours of cutscenes. This isn’t uncommon in jrpgs at all, but we are I’ll have to wait for release to form proper opinions. Combat wise coming from DMC etc it’s really smooth, the main issue is parry being the attack button as well.
    (0)