I actually got 2 relics during SB and 3 during ShB without really planning on it, I just enjoyed the content gameplay loop. Can't say the same about current content.
Yoshi must be a genius, he actually has hardcore defenders defending the concept of... NOT PLAYING. It's all so bizarre, man.
Sometimes I wonder if dropping subs and providing content as piecemeal DLC like TESO does would be a better value for the money.




This excuse keeps being brought up and it simply doesn't add up. None of the content released in 6.3 has any lasting longevity to cover a four month cycle even if played at a slower pace, Ultimate notwithstanding. Deep Dungeon is the only piece of content that has any sense of longevity that isn't passive. Case in point, when 6.3 dropped, friends and I had everything wrapped up in a single day. We neither rushed the story nor the 24 man. They just don't have any longevity. My raid group at the time did Rubicante that evening. Basically, by the weekend, I had everything 6.3 offered done except getting to rank 12 in Island Sanctuary. That took me a week of spending two minutes setting up spreadsheets.
Nobody is asking XIV to keep them occupied for an entire patch cycle. They're asking for content to last longer than a week.
Last edited by ForteNightshade; 03-13-2023 at 07:37 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Sorry but I cant personally relate to this as I enjoy playing other games and have a working job and a tight schedule, and I learned not to just rush things (even though you claim to have done so). Grinds get boring extremely fast and I cannot sit through doing the same thing for more than an hour. So the content grind presented to me in this patch with Deep Dungeon, Weapon relic and Crafter/Gatherer relic I cannot do within a single day because its not fun. I can only feasibly do a bit at a time and then move on to something else. So while yes, theoretically these grinds for can be done within a day, I just lack the time and interest to do such a thing because its seriously not worth it imo.
So what I basically wind up doing is spreading the grinds out a little bit each day so it doesnt get stale nor boring in my short playtime and I can focus on other things. This way, I can avoid burnout and still have some enjoyment playing the game so what it winds up doing is this content taking me more than a week to fully complete. The fact that Im even allowed to do something like this in an MMO and not feel pressured to rush is a fresh of breath air for my time.
Last edited by Atelier-Bagur; 03-13-2023 at 10:34 AM.




I assume you meant to say I didn't rush things given the context of your response. For the sake of argument, and because people continuously belabor that point, there isn't content to rush. It simply lacks any sort of longevity. Hence my examples of the MSQ and 24 man which are one and done occurrences as are the side quests. It won't take you more than a couple days to complete the former two while the side quests are little more than an hour if I'm being very generous. Even if you did only one of each a day, all of them combined still wouldn't last a week. Moving to the relic step, all you need to do is complete every roulette for the day except MSQ and you'll have a relic every second day. This assumes you do literally nothing else that rewards Astronomy. Per Yoshida's own words, "several players like to collect 3-4" relics, this wouldn't last someone taking their time more than two weeks. Basically, unless you want to collect half the relics or more, you're done with everything 3.5 offers in just two weeks. And that is assuming a rather slow progression curve. Which goes on to illustrate the point myself and others have been making: people aren't rushing content. There just isn't anything to do.
Now I do want to address a particular comment you made: "I just lack the time and interest to do such a thing because its seriously not worth it imo."
This sort of invalidates your argument, though I don't believe you intend it to. Those of us who are interested in playing the game want actual content to partake in. If you aren't interested in <insert grind> don't participate in it? This is not unlike the Ultimate argument. If it isn't content you want to do, don't. Trying to justify it's okay for there to be a complete lack of content longevity so you can play other games or because the grind wouldn't interest you... doesn't make a whole lot of sense to me. Nothing is stopping you from playing other games if say, another Exploratory zone were made or they brought over Mystic+ but tailored it to suit FFXIV. Not saying they should do either but rather spit-balling off the top of my head.
People upset with the lack of longevity want a reason to actually play FFXIV. That doesn't mean they need content to anchor them down for months on end or that if such content existed it suddenly forces those of you who dislike it to participate.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I fail with words but what I mean is grinds are never really fun. I'm motivated to do them because of the reward at the end which is the weapon. I like collecting them but the process of doing so as a grind is not something I would enjoy for longer than necessary. Add that with my time being at a premium, I dont want to force myself spamming roulettes or other activities have you in order to get it over with. So I use my time sparingly every day and because of that it helps prolong the acquirement for the weapon but at the benefit of me still enjoying my time with the game.

Variety is the spice of life. There is no variety of content for casual players. High end raiders have more because they have criterion dungeon savage extremes and ultimates. alongside floors31-100 of the new potd which has savage level bosses in it.
While casual players have just the bare minimum content. There content is supposed to be 1500 tome grind for a relic stage and thats uhh really it.
Im of the opinion we need 2-3 more dungeons an expansion to make it so expert roulette isn't just the same 2 dungeons only. Because variety is the spice of life. Expert roulette doesen't even feel like a roulette in the state its in it's just a coin flip thats weighted to be the newest dungeon more than not
savor and sip then then don't gorge on the content. no video game ever doesn't "owe" anyone anything to keep you around imo. why do you have to get everything done in 4 hours? is there that much of a need to do that yourself?




Compare patch notes from 6.x to literally anything from 5.x, or even 4.x. and tell me how you are getting less.
The dev team makes it quite clear to us when they intend to release a patch with less content. In the past they have stated that there will be fewer dungeons, Ultimate will be pushed, there will be no deep dungeon, etc. Just because you find the content lackluster, or you plow through it in a matter of hours does not mean you are getting less. It means you have a serious case of oneitis with the game, and need to figure out how to find other points of interest so you don't devour the meat of a patch like a bunch of locusts. Like perhaps go outside for once and take a freakin walk.
It has been stated to us that time between patches has gotten longer, and we know that Yoshi is working on other projects. He never once stated that as a result of these things, you are going to get even more content. Yet, here you are with a false expectation that due to increased time between patches, that is exactly what you're entitled to get. Again, compare patch notes and tell me where you are getting less. We are still getting MSQ progression every patch, raid plus savage content every other patch, 24-man every other patch. EX trials. A new unreal trial every patch. We got the relic/Manderville quests (regardless of how you feel about them), a new deep dungeon (regardless of how you feel about it), new items have been released. New hairstyle. New emotes. New potting seeds and housing items. Adjustments made to jobs that need them. A mid expansion job rework (PLD). New treasure dungeons. We even got new content with the Criterion dungeons (regardless of how you feel about them). The list goes on, and on, and on, and on.
Just because you're sulking and kicking a can does not mean Yoshi lied. Do something else with your time if you're bored for crying out loud.
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