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Thread: Yoshi-P lied

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  1. #1
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    The question we are asking is: will they make an effort and add more pve content in 7.0 patchs, a return to the amount of pve content of the stormblood expansion had would be an ideal patch cycle,
    just given how poor endwalker pve is I have big doubts that the cycles will change for 7.0, despite the fact that they have finally finished FF16 and will be able to recover some of the staff.

    but currently I really hope that the content of 7.0 will be richer,otherwise the motivation to play it will not be there,
    Endwalker was the extension of boredom so if the next one is of the same ilk there is no reason to play it.
    (9)
    Last edited by remiff; 07-01-2023 at 07:01 AM.

  2. #2
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    676
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Selsix View Post
    . Crystalline Conflict was a cool attempt to revive PvP, but their refusal to add a casual mode or ranked mode where you can queue with friends has already resulted in this being dead too..
    So... I actually joined a custom pvp team and related discord Where you sign up to fight other team. Yes, we all are on voice. The pressure l felt from that even surpassed diamond/crystal games l have been in. You can be steam rolled So hard from coordinated attacks. They are probably afraid of hardcore pvp sweats forms party to roll over casual who plays alone. I guess some queue system can be used to ensure premade matches against premade. Yes... The current system where solo queue only is a lazy solution to that problem
    (0)

  3. #3
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Eastwall View Post
    So... I actually joined a custom pvp team and related discord Where you sign up to fight other team. Yes, we all are on voice. The pressure l felt from that even surpassed diamond/crystal games l have been in. You can be steam rolled So hard from coordinated attacks. They are probably afraid of hardcore pvp sweats forms party to roll over casual who plays alone. I guess some queue system can be used to ensure premade matches against premade. Yes... The current system where solo queue only is a lazy solution to that problem
    They should at least make ranked solo-only and casual with premades. I haven't done much CC since like 6.2, but if I remember correctly, there really isn't much difference between casual and ranked anyways.

    But I can definitely agree that sweaty PvP can be really terrible in this game. I once did frontlines just for exp, and I was caught in one of those PvP Revival organized match or whatever. There was one "commander" who was calling out every move - which was just capping a point, go back, cap that point and so on. Evading teamfights was a tactic. This was most boring match that I've played, and I clearly wasn't only one, since some drama started in alliance chat. Long story short, since then, I haven't played single match of frontlines.
    (2)

  4. #4
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    676
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deo14 View Post

    But I can definitely agree that sweaty PvP can be really terrible in this game. I once did frontlines just for exp, and I was caught in one of those PvP Revival organized match or whatever. There was one "commander" who was calling out every move - which was just capping a point, go back, cap that point and so on. Evading teamfights was a tactic. This was most boring match that I've played, and I clearly wasn't only one, since some drama started in alliance chat. Long story short, since then, I haven't played single match of frontlines.
    That's not the worst. I play frontline everyday. If There are double dk comboing with class like warrior, dragoon, and ast, 6 people is enough to take out 2/3 of an alliance. That is a nightmare That SE needs to address
    (0)

  5. #5
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by remiff View Post
    The question we are asking is: will they make an effort and add more pve content in 7.0 patchs, a return to the amount of pve content of the stormblood expansion had would be an ideal patch cycle,
    just given how poor endwalker pve is I have big doubts that the cycles will change for 7.0, despite the fact that they have finally finished FF16 and will be able to recover some of the staff.

    but currently I really hope that the content of 7.0 will be richer,otherwise the motivation to play it will not be there,
    Endwalker was the extension of boredom so if the next one is of the same ilk there is no reason to play it.
    To be honest, as much as I like FF meets DMC, I lost hope for 7.0. It's clear to me that they only thing they care about is mass market appeal, which makes sense, but all XVI does is have spectacular fight and lot and lots of nice cutscenes. The rest is boring. Kinda like XIV. EW was a success, XVI probably is, too. I'll probably join the people who only do the MSQ and then unsub for a year or two.
    (5)

  6. #6
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Page 37 & counting.

    Apparently Yoshi P is still causing shenanigans.
    (0)

  7. #7
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Selsix View Post
    I don't like saying this, I don't like even thinking this. I've been playing this game (with breaks) since 2.0 open beta and have always respected the man but I can no longer take him at his word. Yoshi claimed XVI development would not affect XIV in any way and it's very clear this was a lie or at the very least a false prediction on his part. The development for that game ramped up HARD after 6.0 dropped and every patch in the 6.X cycle has been completely devoid of lasting meaningful content. To make matters worse the patches now even take longer to make, being 4 months apart instead of 3 with the occasional delay. I don't mind the increased time between patches, but I do mind the small patches with barely anything to do.

    Let's look at what's been added in the 6.X cycle:
    -Ultimates only cater to an extreme minority of the population (something like sub-1% of players and we are all aware how much cheating is used in that subset anyway)
    -Crystalline Conflict was a cool attempt to revive PvP, but their refusal to add a casual mode or ranked mode where you can queue with friends has already resulted in this being dead too.
    -Criterion dungeons were a massive lazy flop with garbage rewards.
    -They've done nothing with BLU nor added other limited jobs.
    -The relics have been the laziest they've ever done. Whether you enjoy this step or not I'm sure you can agree on that. You can finish each step in a single day for MULTIPLE jobs and all you do is roulettes, nothing new.
    -The new deep dungeon while appreciated isn't anything special. HoH changed the formula from PotD up a bit but EO is just a carbon copy of the two more or less. There's some new pomanders and new random enemies, that's it. No surprises. HoH added massive stadium rooms full of enemies and the special summon pomanders at least, what did EO add? Nothing.
    -Island Sanctuary while cute has been really shallow in what it actually delivers in terms of content. It's just a lazy boring daily grind when you boil it down.
    -The MSQ bits have all been incredibly short, padded by forcing the patch cycle trials into the MSQ when they were side quests in every other expansion after ARR.

    It used to be it'd take me at least a solid day or two to finish all the content offered by a patch (including story) at minimum, potentially weeks if there was relic content added. But for 6.X? I'm usually finished with the entire patch in 1-4 hours and then I'm bored again and end up quitting until the next one. I know Yoshi has also said to take breaks and play other games and I do this VERY liberally, but it really isn't fun to come back to the game for a content patch expecting to have fun and I'm done with all I care to do after just a handful of hours.
    Go outside.
    (0)

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