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  1. #1
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90

    what makes an MMO fell dead

    ff14 got lots of players but at the same time it fell externally dead. why is that?
    what makes an mmo lively or dead to you?
    (10)

  2. #2
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    - Virtually no open world. Those 3 people farming fates and 5 gathering bots per map don't really make world feel alive
    - No public chat. Even just public shitposting like in BDO is good background noise and makes everything feel more alive.

    Average player just stands still in Limsa, speaking in FC/whispers/Discord, while popping in and out of duties. No reason to communicate in most duties either. Population could triple, yet game would still feel just as dead.
    (43)

  3. #3
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    651
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    It will feel dead when there is nobody or barely anyone around. Creating a Liminal Space effect within the game where it gives a mix feelings of nostalgic yet eerie.
    (1)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,504
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Very little incentive to interact within the open world.

    This is why content such as Bozja and to a degree Eureka, has been amazing. But equally, why it has felt like a slap in the face because they have shown that they're perfectly capable of doing something actually interesting with zones if they so tried.
    (31)

  5. #5
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Kaurhz View Post
    Very little incentive to interact within the open world.

    This is why content such as Bozja and to a degree Eureka, has been amazing. But equally, why it has felt like a slap in the face because they have shown that they're perfectly capable of doing something actually interesting with zones if they so tried.
    What would you be progressing towards though? I keep saying, they should just add the bicolor gemstones to ARR, HW, and SB areas and at least keep the effort to keep updating its rewards or crap.

    Otherwise the only reason Bozja and Eureka get people is because there's a progression system involved. Otherwise the endgame of that content because extremely lackluster pretty quickly. Yeah there's completing the field notes for a mount but that only gets you so far.
    (9)

  6. #6
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Usually a flight of stairs does it in but a 2-3 story fall will do the trick no matter how big the MMO.

    Also, LFD killed the overworld which killed the liveliness in MMO, imo. The worst part is the convenience of the system will ensure no one will ever want it removed which means that the problem it caused will never truly go away. ;A;
    (6)

  7. #7
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deo14 View Post
    - Virtually no open world. Those 3 people farming fates and 5 gathering bots per map don't really make world feel alive
    - No public chat. Even just public shitposting like in BDO is good background noise and makes everything feel more alive.

    Average player just stands still in Limsa, speaking in FC/whispers/Discord, while popping in and out of duties. No reason to communicate in most duties either. Population could triple, yet game would still feel just as dead.
    ye mostly what i fell as well
    (1)

  8. #8
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    What would you be progressing towards though? I keep saying, they should just add the bicolor gemstones to ARR, HW, and SB areas and at least keep the effort to keep updating its rewards or crap.

    Otherwise the only reason Bozja and Eureka get people is because there's a progression system involved. Otherwise the endgame of that content because extremely lackluster pretty quickly. Yeah there's completing the field notes for a mount but that only gets you so far.
    a mount you cant use to afk in limsa
    (4)

  9. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,504
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    What would you be progressing towards though? I keep saying, they should just add the bicolor gemstones to ARR, HW, and SB areas and at least keep the effort to keep updating its rewards or crap.

    Otherwise the only reason Bozja and Eureka get people is because there's a progression system involved. Otherwise the endgame of that content because extremely lackluster pretty quickly. Yeah there's completing the field notes for a mount but that only gets you so far.
    Well, there are definitely substantial things that they could do - If they actually had, for example, critical engagements then they could tie this in with something such as Wondrous Tales to then encourage people to go out and interact beyond just relegating it all purely to instanced dungeons or trials.

    It's half a matter of having the systems in place beyond just FATEs and expanding the already existing systems, but equally having the incentive factor built in those systems. FATEs are nice but beyond a point, they do get stale, and this also pretty much expands to shared FATEs. Sure, extending them to the older expansions and the base game would be a great start.

    But shared FATEs are one of those where the interaction dies pretty quickly. People were doing it in troves then once they were capped it stopped, this was something that appealed to... Not everyone. Perhaps, they could aid in this by being more aggressive with the rewards, or really... Stop being afraid of only having a few select systems for particular avenues... e.g., gearing, or even obtaining rarer items from maps.
    (5)

  10. #10
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Kaurhz View Post
    Well, there are definitely substantial things that they could do - If they actually had, for example, critical engagements then they could tie this in with something such as Wondrous Tales to then encourage people to go out and interact beyond just relegating it all purely to instanced dungeons or trials.

    It's half a matter of having the systems in place beyond just FATEs and expanding the already existing systems, but equally having the incentive factor built in those systems. FATEs are nice but beyond a point, they do get stale, and this also pretty much expands to shared FATEs. Sure, extending them to the older expansions and the base game would be a great start.

    But shared FATEs are one of those where the interaction dies pretty quickly. People were doing it in troves then once they were capped it stopped, this was something that appealed to... Not everyone. Perhaps, they could aid in this by being more aggressive with the rewards, or really... Stop being afraid of only having a few select systems for particular avenues... e.g., gearing, or even obtaining rarer items from maps.
    Yeah I agree with this, although with some of these avenues like gearing they'll have to balance it somehow in order for it to not be easier than getting gear from savage raiding.
    (0)

  11. 03-12-2023 04:25 AM

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