Quote Originally Posted by Dionysius View Post
I disagree that relic should be glamour only, It used to be a combination of gearing process + looks + content + social interaction.
With the current narrow expansion format, it's rather not possible. Add the effect of player base aging, at least partially, SE focusing on solo/"fearful solo FF players" - IMHO it would have to be something new fitting the current player base which conflicts with the expansion format unless it's some very custom instanced separate system (which may not be that fun or socializing like the new dungeon type).

When the open world is designed to be dead aside from artificial systems (hunt trains, fate trains) socializing sits in Limsa and won't move from there. Side quests are useless and reward even less than in the past while gearing boils down to crafted gear/uncapped tome gear on patch week to then either get capped tome gear or farm in higher tier content if someone does that (and don't you dare play multiple types of jobs at a higher content level).