I just want to pvp at hunts
I just want to pvp at hunts




No one else does.
No one here cares for, wants, or is interested in gankfests.
We are there to do the boss, not to cater to your need of being the centre of attention. See, this is the selfish pvp mentality, you dont care what others want.
"People do not dislike open world pvp...they LOATHE IT"
People don't loathe open world pvp. They loathe the types of players it attracts... you know... those ppl who do nothing but patrol the lowest level pvp enabled areas in the game with max level characters only attacking the new players...No one else does.
No one here cares for, wants, or is interested in gankfests.
We are there to do the boss, not to cater to your need of being the centre of attention. See, this is the selfish pvp mentality, you dont care what others want.
"People do not dislike open world pvp...they LOATHE IT"
And then unironically gloat about it as if that's how it "should" be and people calling it out are just whining because "PvP happened in a PvP server".
Or we hate both.
In WoW, I hated other players attacking me while I'm trying to get other things done even though I was on a Normal world and supposedly immune to the effects of world PvP as long as I did not turn on my PvP flag (I was not).
When I wanted to PvP, I'd go into a battleground.
Then I started to hate PvP in general because of the toxic players that were attracted by it.
I have no issues if world PvP is kept isolated to very specific worlds designated for it. Let those who enjoy world PvP have their fun. I want no part of it.
Of course, the reality is no one wants to be on the side that's usually losing. They end up transferring to the winning side. Next thing you know, there's no one to oppose you in PvP because you've turned it into a gankfest. It's that, as much as the OP racials, that caused the majority of WoW players to switch to Horde instead of Horde and Alliance ending up fairly evenly matched.
As others have said, sound good in practice but never works out in the long run. PvP that's tied to any sort of faction system (even if those factions are servers) doesn't work out.
And then wonder why they're having a hard time finding members of an opposing faction so they can kill them.
How did players attack you if you were not on a PvP server or had war mode turned on? A song comes into music head but I will refrain from linking it.Or we hate both.
In WoW, I hated other players attacking me while I'm trying to get other things done even though I was on a Normal world and supposedly immune to the effects of world PvP as long as I did not turn on my PvP flag (I was not).
When I wanted to PvP, I'd go into a battleground.
Then I started to hate PvP in general because of the toxic players that were attracted by it.
I have no issues if world PvP is kept isolated to very specific worlds designated for it. Let those who enjoy world PvP have their fun. I want no part of it.
Of course, the reality is no one wants to be on the side that's usually losing. They end up transferring to the winning side. Next thing you know, there's no one to oppose you in PvP because you've turned it into a gankfest. It's that, as much as the OP racials, that caused the majority of WoW players to switch to Horde instead of Horde and Alliance ending up fairly evenly matched.
As others have said, sound good in practice but never works out in the long run. PvP that's tied to any sort of faction system (even if those factions are servers) doesn't work out.
And then wonder why they're having a hard time finding members of an opposing faction so they can kill them.




If you used an AoE attack and a player flagged for PvP walked into it, they'd get hit and you'd get flagged. Griefers love to do it so they can pick a fight whether you wanted it or not, and a number of classes had AoE skills as part of their single target rotations.
Not certain when you played WoW but up through Wrath and to a lesser degree into Mists of Pandaria, there were a variety of ways to get an unflagged enemy player force-flagged so you could then kill them.
One of the more popular ways in the earlier years of WoW was to use certain ground effect abilities (Paladin Consecreation, Hunter Immolation Trap, etc.). You could be going about your own business killing mobs in the open world, have a flagged enemy come along and place one of those ground effects right under you or what you're attacking. As the ability activated, you'd be in the area of effect and so automatically flagged. Flagging from those types of effects didn't get fixed until Wrath.
Or you could be out in the open world AoEing mobs, have a flagged enemy rush in to get hit by your AoE and you were then flagged. Blizzard later changed this so you would only be flagged if you had specifically targeted the enemy player, which helped but if you were then using a targeted ability on mobs and were tab-targeting to switch between them an enemy player could come along and hope you tab-targeted them by mistake before holding up your attack. If you hit them, again you were flagged.
The targeted attack flagging wasn't fixed until near the end of Mists of Pandaria because of all the complaints coming from Normal worlds about the world PvP on Timeless Isle. Even then, there were certain abilities that remained bugged and players would have to wait a couple of weeks for Blizzard to get them fixed after they were identified and reported. One i remember in particular was Priest Cascade. You could target a normal mob but it had the potential to bounce to a flagged enemy, which would then flag you. That one Blizzard worked to hotfix fast at least.
Then there were the effects of world PvP on your game play even if you weren't getting flagged yourself. Enemy players loved to kill quest NPCs over and over so leveling players were stuck. It was especially bad in Hellfire Peninsula since it was a leveling bottleneck and groups of world PvPers would frequently battle back and forth between Honor Hold and Thrallmar. It didn't make for a good experience for those players who had picked Normal servers specifically to avoid world PvP. Blizzard took far too long in addressing the complaints.
The first couple of years I played, I wasn't totally adverse to world PvP if I was in the mood for it. But more and more encounters with those toxic players who were out to ruin things for players who wanted nothing to do with PvP eventually turned me off of it. Same thing with battlegrounds and players who filled chat with complaints and insults about what everyone else was doing wrong on their own team while they generally weren't being intelligent or even helpful themselves.
While not all PvPers are toxic, far too many of them are for me to want anything to do with PvP.
That was one of those alterations from true Classic that Blizzard made and which some of the players who wanted the true Classic experience hated (probably because they enjoyed ganking).
Oh that's reminds me of another way to end up flagged in the earlier years - taking a flight path that clipped a corner or edge of an enemy Sanctuary. Originally, you'd remain flagged and have to wait out the 5 minutes after you landed for the flag to drop. Later (can't remember exactly when) they changed it so your flag would drop a few seconds later while you were still on the flight path.
Last edited by Jojoya; 03-12-2023 at 09:53 PM.
PvP servers usually have a bad reputation because in every game where they're implemented, there are significant regulation issues:
a) Developers often enable always on PvP and just leave.
b) Some nerd, form groups of 5-10 people and camp low level areas permanently.
c) Hagrids who want to relive their cool days, join PvP servers even though they don't really like PvP, they just follow the meta.
The truth is, when people talk about open world PvP, they just want to have a casual fight anywhere and then move on. Unfortunately, this rarely happens in reality, but when it does, it's amazing.
Although it wouldn't fit Final Fantasy for several reasons, one being, that here isn't any real incentive for PvP, and also the abysmal netcode that is unlikely to be fixed ever.




You don't want it, which is fine, and likely some other people share your viewpoint. Kindly don't assume that everyone shares that same opinion I've participated in exactly this type of PVP in other games and enjoyed it very much, and miss it somewhat in this game.No one else does.
No one here cares for, wants, or is interested in gankfests.
We are there to do the boss, not to cater to your need of being the centre of attention. See, this is the selfish pvp mentality, you dont care what others want.
"People do not dislike open world pvp...they LOATHE IT"
However, I knew that it wouldn't be available in this game whereas it was designed into those other games from the start of those games. I think it would be an interesting way to get more people into the open world if a hunts in a single specific area were designated to be in a PVP zone- SWTOR had a similar concept.
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