shouldnt be possible on a pve serverIf you used an AoE attack and a player flagged for PvP walked into it, they'd get hit and you'd get flagged. Griefers love to do it so they can pick a fight whether you wanted it or not, and a number of classes had AoE skills as part of their single target rotations.
When was this? Cause when I played back in 2018 AoE would not flag you, and on classic servers you also did not get flagged for AoE'ing someone that was flagged.If you used an AoE attack and a player flagged for PvP walked into it, they'd get hit and you'd get flagged. Griefers love to do it so they can pick a fight whether you wanted it or not, and a number of classes had AoE skills as part of their single target rotations.
Id bet good money that people have crossed over og/sw while flying to the event zones and got pvp flagged without noticing
Not certain when you played WoW but up through Wrath and to a lesser degree into Mists of Pandaria, there were a variety of ways to get an unflagged enemy player force-flagged so you could then kill them.
One of the more popular ways in the earlier years of WoW was to use certain ground effect abilities (Paladin Consecreation, Hunter Immolation Trap, etc.). You could be going about your own business killing mobs in the open world, have a flagged enemy come along and place one of those ground effects right under you or what you're attacking. As the ability activated, you'd be in the area of effect and so automatically flagged. Flagging from those types of effects didn't get fixed until Wrath.
Or you could be out in the open world AoEing mobs, have a flagged enemy rush in to get hit by your AoE and you were then flagged. Blizzard later changed this so you would only be flagged if you had specifically targeted the enemy player, which helped but if you were then using a targeted ability on mobs and were tab-targeting to switch between them an enemy player could come along and hope you tab-targeted them by mistake before holding up your attack. If you hit them, again you were flagged.
The targeted attack flagging wasn't fixed until near the end of Mists of Pandaria because of all the complaints coming from Normal worlds about the world PvP on Timeless Isle. Even then, there were certain abilities that remained bugged and players would have to wait a couple of weeks for Blizzard to get them fixed after they were identified and reported. One i remember in particular was Priest Cascade. You could target a normal mob but it had the potential to bounce to a flagged enemy, which would then flag you. That one Blizzard worked to hotfix fast at least.
Then there were the effects of world PvP on your game play even if you weren't getting flagged yourself. Enemy players loved to kill quest NPCs over and over so leveling players were stuck. It was especially bad in Hellfire Peninsula since it was a leveling bottleneck and groups of world PvPers would frequently battle back and forth between Honor Hold and Thrallmar. It didn't make for a good experience for those players who had picked Normal servers specifically to avoid world PvP. Blizzard took far too long in addressing the complaints.
The first couple of years I played, I wasn't totally adverse to world PvP if I was in the mood for it. But more and more encounters with those toxic players who were out to ruin things for players who wanted nothing to do with PvP eventually turned me off of it. Same thing with battlegrounds and players who filled chat with complaints and insults about what everyone else was doing wrong on their own team while they generally weren't being intelligent or even helpful themselves.
While not all PvPers are toxic, far too many of them are for me to want anything to do with PvP.
That was one of those alterations from true Classic that Blizzard made and which some of the players who wanted the true Classic experience hated (probably because they enjoyed ganking).
Oh that's reminds me of another way to end up flagged in the earlier years - taking a flight path that clipped a corner or edge of an enemy Sanctuary. Originally, you'd remain flagged and have to wait out the 5 minutes after you landed for the flag to drop. Later (can't remember exactly when) they changed it so your flag would drop a few seconds later while you were still on the flight path.
Last edited by Jojoya; 03-12-2023 at 09:53 PM.

As long as Square Enix doesn't drop this dumb "Boohoo, we need to make it fair for players playing on a Nintoaster with an ISDN connection and a ping of 500", and removes that forced server-side ping making skills conntect with a several 100ms delay, even if you have a ping of <10ms, any kind of PvP will forever be lackluster
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