Results 1 to 5 of 5
  1. #1
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50

    Hit Enter x Infinity

    15 times we have to hit 'enter', 2nd talk with Louisoix for moogle fight ;/ any chance this could be streamlined some?
    (2)

  2. #2
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Nobody wants to hear what he has to say? I'm certain Maisenta, Oingo Boingo, and Lou Gogorano would be sad beans if they didn't get to talk.
    (0)

  3. #3
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    There's a post somewhere on the Localisation forums about this; I can't be arsed to link it presently but the short version is that right now, the English localisation team has no control over how many dialogue boxes are in a given NPC's speech, and there's no way to cut out subsequent chunks of dialogue in a repeatable quest like Louisoix. This is due to engine limitations and it's something they're going to be working on in 2.0.
    (2)
    7UP!


  4. #4
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    They talk to much
    (0)

  5. #5
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Agreed.

    When it comes to dialogue in MMOs, more often then not, less = more - The best storytelling tools are engaging cutscenes (preferably with quality voice acting)

    You may have the best story ever.. but [tl:dr] dialogue will be skipped over. Especially when it appears to be an obstacle to reach an objective, be it a battle, quest reward, w/e...

    In repeatable quests, excessive dialogue gets extremely annoying.
    (1)
    Last edited by Zantetsuken; 06-19-2012 at 02:58 AM.