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  1. #1
    Player
    Alesia's Avatar
    Join Date
    Aug 2013
    Location
    Gardania
    Posts
    12
    Character
    Saraana Qalli
    World
    Balmung
    Main Class
    Conjurer Lv 80

    Suggestion: Add teleporter from Mor Dhona to Eureka Orthos entrance.

    I'm a massive fan of Deep Dungeons and have been thoroughly enjoying Eureka Orthos, but after spending two days so far doing the content I've noticed a small inconvenience to which I'd like so suggest a simple remedy to.

    Every other Deep Dungeon so far has been located directly adjacent to an Aetherite Crystal, with Eureka Orthos being the first of its kind that requires significant travel time to reach your destination.

    To reach the deep dungeon you must ->
    • Teleport to Mor Dhona
    • Mount and fly across the map to the The Eight Sentinels door
    • Interacting with the door dismounts and zones you
    • Remount and run the pathway all the way down to the Eureka Orthos NPCs.

    While this is perfectly fine if you only plan to spend a short time doing the Deep Dungeon, this can cause a lot of unnecessary back and forth for things such as leaving the zone to help a friend quickly, doing your retainers, selling or buying items on the market board and so on.

    Since flying is not allowed in The Eight Sentinels and the area seems to be (at least from what I can see) instanced to some degree I would like to offer this suggestion:

    Add a miniature to Mor Dhona or add a teleport option to the main aetherite crystal (much like ishgard restoration) which allows the player to instantly travel to the inner path of The Eight Sentinels.

    This could be added to also assist players who are going through MSQ and need to travel back and forth for any of the Crystal Tower Questlines.

    I'm open to any other community feedback and understand if this is a minor inconvenience not worth developments time but I would love if this deep dungeon was a bit quicker to travel to like POTD or HOH


    ____________

    Nevermind! There is an NPC located were the original quest giver is at who will automatically do what I was asking for.
    (I just could not see them due to the amount of players standing on said NPC and viewing cutscenes!)
    (0)
    Last edited by Alesia; 03-10-2023 at 07:34 AM.

  2. #2
    Player
    Join Date
    Oct 2021
    Posts
    959
    Huh? There's an NPC where Koh used to be at the lamppost by the Aetheryte that takes you right to the entrance.
    (3)

  3. #3
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    It is a thing, it's just unintuitive as always.

    (1)

  4. #4
    Player
    Alesia's Avatar
    Join Date
    Aug 2013
    Location
    Gardania
    Posts
    12
    Character
    Saraana Qalli
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nizzi View Post
    Huh? There's an NPC where Koh used to be at the lamppost by the Aetheryte that takes you right to the entrance.

    Oh! There is! I just checked! TY!

    I did not see them before due to the fact my server has been completely flooded with people who are standing there viewing cutscenes so the NPC was perminantly hidden from sight.

    I had to go stand in the pile and hide player names to see them!
    Ignore me then!
    (0)

  5. #5
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    830
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    They literally tell you that there's a NPC placed there. Y'all need to slow down and read.
    (3)

  6. #6
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    the real question is why do we have to talk to an npc to que up for the deep dungeons, why cant they just get their own lil tab in the duty finder
    (2)