I'm a massive fan of Deep Dungeons and have been thoroughly enjoying Eureka Orthos, but after spending two days so far doing the content I've noticed a small inconvenience to which I'd like so suggest a simple remedy to.
Every other Deep Dungeon so far has been located directly adjacent to an Aetherite Crystal, with Eureka Orthos being the first of its kind that requires significant travel time to reach your destination.
To reach the deep dungeon you must ->
- Teleport to Mor Dhona
- Mount and fly across the map to the The Eight Sentinels door
- Interacting with the door dismounts and zones you
- Remount and run the pathway all the way down to the Eureka Orthos NPCs.
While this is perfectly fine if you only plan to spend a short time doing the Deep Dungeon, this can cause a lot of unnecessary back and forth for things such as leaving the zone to help a friend quickly, doing your retainers, selling or buying items on the market board and so on.
Since flying is not allowed in The Eight Sentinels and the area seems to be (at least from what I can see) instanced to some degree I would like to offer this suggestion:
Add a miniature to Mor Dhona or add a teleport option to the main aetherite crystal (much like ishgard restoration) which allows the player to instantly travel to the inner path of The Eight Sentinels.
This could be added to also assist players who are going through MSQ and need to travel back and forth for any of the Crystal Tower Questlines.
I'm open to any other community feedback and understand if this is a minor inconvenience not worth developments time but I would love if this deep dungeon was a bit quicker to travel to like POTD or HOH
____________
Nevermind! There is an NPC located were the original quest giver is at who will automatically do what I was asking for.
(I just could not see them due to the amount of players standing on said NPC and viewing cutscenes!)