Page 21 of 23 FirstFirst ... 11 19 20 21 22 23 LastLast
Results 201 to 210 of 223
  1. #201
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    I like it cause i can do whatever i want to grind it out. Even PVP.
    (3)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  2. #202
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Stormpeaks View Post
    Thankfully for me, housing saves this game for me, else I would stop playing yes, because the rest of the "content" leaves a lot to be desired, and is almost non existant. Long lasting content at least.
    Except it doesn't sound like a thankfully for you, it sounds like a burden tying you to something that otherwise makes you miserable.

    Quote Originally Posted by ReynTime View Post
    The arguments in favor of this using 'flavor' as a reason are some of the worst arguments I have ever seen.
    If the lack of specific tasks vs tomes is just "flavor", then you can apply that logic to every other content in the game. Jobs, dungeons, gear, FATEs, bosses, enemies, sidequests. Let's reduce everything to what objectively sets them apart... which is not much. I'm sure that wouldn't make the experience more shallow at all!
    You're starting to get the idea. Games and content within them are simply different flavors.

    It's not that different than those who like vanilla ice cream and so pick vanilla while others like chocolate ice cream so they pick chocolate.

    In the end, we're playing games to have fun. The pixel rewards earned with them don't mean that much in the end because we can't take those pixel rewards and turn them into useful things for real life. The enjoyment and stress relief we get from playing - there's the real reward.
    (4)
    Last edited by Jojoya; 03-13-2023 at 09:32 PM.

  3. #203
    Player
    ed3891's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Zuzeh Diqna
    World
    Exodus
    Main Class
    Warrior Lv 90
    Man, I was here for the Atma grind as it released. I remember people bitching about the crafting step in the Anima weapon and having a repeat of another light farm. I still have fond memories of people declaring Eureka a failure and Pagos "dead content" because it was too difficult and the grind too arduous. And just last expansion, everyone losing their minds about needing to do CLL once to progress their relic.

    In the wake of all this backlash over the years, an easy tomestone step was inevitable. I don't mind it in the least because of all I've been through already with relic weapons, and there are both other things I can do in game to occupy my time when I feel like playing, or a host of other things I can do outside the game without feeling a gnawing sense of dread that I'm not in some massive FATE train or grinding out the same dungeon or alliance raid with the rest of the gremlins.

    I want to relax when I play, and eventually get what I'm after, not clench my way to the immediacy of acquisition as though that's elevating me above other people. It's absolutely insane to me that a tomestone step is generating this much furor when something simple like this would've been met with a profound, collective sigh of relief vs. chasing 2% drop rates on a bevy of tokens.
    (3)

  4. #204
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Stormpeaks View Post
    Thankfully for me, housing saves this game for me, else I would stop playing yes, because the rest of the "content" leaves a lot to be desired, and is almost non existant. Long lasting content at least.
    Given what other thing you have been typing, this sounds more like a curse to me tbh, not sure what fortunate about that. This is why I said earlier if FFXIV were a person instead of a game, some relationship on display here would straight up mirror a domestic abusive one. Two people who can no longer be happy around each others but still can't break up because some physical/materialistic binding, so the only thing they can do is abuse each others every day.
    (2)

  5. #205
    Player
    hunkygladiator's Avatar
    Join Date
    Jun 2022
    Posts
    266
    Character
    Men-on Edge
    World
    Jenova
    Main Class
    Botanist Lv 90
    Quote Originally Posted by LittleImp View Post
    It's been fun trying to predict how the usual suspects will try to defend content received this poorly. The level of cope has gotten so unreal that I don't think their arguments really amount to anything more than self-soothing.
    It's basically WoW at this point. The illusion will shatter once FF14 has its own Shadowlands...
    (0)

  6. #206
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nezerius View Post
    Every relic weapon has had short steps, but none of them have had steps copied like this in such a blatant manner.
    >Implying Mahatma & Light grind from ARR relic aren't blatant copies of each other, which is then blatantly copied again during the HW relic
    >Implying at least 5 different steps (likely more, memory a bit foggy) across the various relics aren't just blatantly carbon-copied 'Farm -x- fates in -y- region for -z- drop at some unspecified %drop rate'.
    >Implying every step of the Eureka relic sans the final ones aren't just blatantly copying each other (kill zone boss to get special upgrade material, farm x amount of NM crystals)

    While this step was lackluster in terms of giving something for people to do, let's take off the rose-tinted glasses and look at the objective truth that Square's relic design has been massively full of copy-paste. People have been complaining for a while now that its difficult to gear & spec into multiple jobs, so they decided to rectify that by making the current two steps be easy and very wide open to multi-relic, they see no need to dress up the step in some illusion that ultimately comes down to 'do this exact same task you've already done before but -x- more times'

    Besides, with a relic design like this, there's nothing stopping people from making the quest whatever they want to be. Wanted it to force you to run Puppet's Bunker 15x? Then go run it 15x before buying the relic. Wanted it to force you to do variant dungeons till your eyes bled? Go spend all your tomestones so you start at 0, then go grind Variant till you have 1500. For anyone who was hoping the relic quest would be a grind, there's nothing stopping you from making it as grindy as you want - the only thing missing is Square Enix's authoritative voice telling you exactly how to do it with no fun allowed to alternatives otherwise. There's nothing limiting you besides your imagination! : )

    Quote Originally Posted by Arrius View Post
    This got such a good laugh from me.
    (7)
    Last edited by Daeriion_Aeradiir; 03-13-2023 at 11:02 PM.

  7. #207
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,676
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    >Implying Mahatma & Light grind from ARR relic aren't blatant copies of each other, which is then blatantly copied again during the HW relic
    >Implying at least 5 different steps (likely more, memory a bit foggy) across the various relics aren't just blatantly carbon-copied 'Farm -x- fates in -y- region for -z- drop at some unspecified %drop rate'.
    >Implying every step of the Eureka relic sans the final ones aren't just blatantly copying each other (kill zone boss to get special upgrade material, farm x amount of NM crystals)

    While this step was lackluster in terms of giving something for people to do, let's take off the rose-tinted glasses and look at the objective truth that Square's relic design has been massively full of copy-paste. People have been complaining for a while now that its difficult to gear & spec into multiple jobs, so they decided to rectify that by making the current two steps be easy and very wide open to multi-relic, they see no need to dress up the step in some illusion that ultimately comes down to 'do this exact same task you've already done before but -x- more times'

    Besides, with a relic design like this, there's nothing stopping people from making the quest whatever they want to be. Wanted it to force you to run Puppet's Bunker 15x? Then go run it 15x before buying the relic. Wanted it to force you to do variant dungeons till your eyes bled? Go spend all your tomestones so you start at 0, then go grind Variant till you have 1500. For anyone who was hoping the relic quest would be a grind, there's nothing stopping you from making it as grindy as you want - the only thing missing is Square Enix's authoritative voice telling you exactly how to do it with no fun allowed to alternatives otherwise. There's nothing limiting you besides your imagination! : )
    Quote Originally Posted by Arrius View Post
    (2)

  8. #208
    Player
    FatalFatalis's Avatar
    Join Date
    Jun 2021
    Posts
    103
    Character
    Fatal Fatalis
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Raoabolic View Post
    I think everyone is missing the point. Many are not upset over the fact it's an easy step, they are mad because of how lazy it was implemented. They didn't even bother to add a new token for the 1500 whatever points, it was super lazy and if anything I feel bad for the poor animators who had to carry the bulk of the 6.35 update.
    This, honestly. I don't have any problems with the grind being easier but making the second step the same as the first one is kinda lame.
    (3)

  9. #209
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by FatalFatalis View Post
    This, honestly. I don't have any problems with the grind being easier but making the second step the same as the first one is kinda lame.
    Only cause it's noticably the same, I'd say.

    If the first step were "do 15 ARaids" and the second step were "do 30 lvl70 dungeons" I bet people would feel better about it, even if strictly speaking it's a worse, more restrictive grind.
    (1)
    Last edited by Iyrnthota; 03-13-2023 at 11:54 PM.

  10. #210
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Arrius View Post
    HeY! I like Void ark. And Dun Scaith.
    I just like that AR line.
    (1)

Page 21 of 23 FirstFirst ... 11 19 20 21 22 23 LastLast