contrary to popular belief apparent in this thread, there's different kinds of paralysis/stuns that despite sharing the same icon aren't actually the same 'ability'/debuff so to say. it's the same with poison and other debuffs. i'm not sure why they did it the way they did but my supposition is that instead of reusing the debuff that already exists, whoever was making those actions used by enemies decided to just re-make them OR they're all so similar that the wrong debuff is occasionally chosen which isn't affected by the potion meant to cure you of that status.


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