Results 1 to 6 of 6
  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100

    The Combat in FFXIV in gernal and why it feels clunky.

    Greeting, i am playing this game for about two years now and still this is bothering me from time to time, i got used to the controls but at the beginning this was a major problem and still can screw you over.
    This is mostly a problem for people who don't play with Legacy.

    Allow me to elaborate.


    Your character has an attack angle of ~90° in front of you, so you can only attack enemies that are directly in front of you.
    I made this little diagram to visualize it.



    I order to solve this problem , you need to turn on the option that your character automatically turns to the enemy when you attack, or you will often not be able to attack anything at all (Enemy is not infront of you)

    But this creates another problem, when you are running and attack an enemy , your character turns to the enemy and you start running the wrong direction, this can cause you to run into AOES or fall of edges by accident, only because your character turns the wrong direction.

    So here is the solution to this clunky mess:

    1# Increase the angle of attacks to 180°, most Tab-Targeting games have it that way.
    2# Using the option to turn your character towards the enemy should only work if you face away from the enemy, if you can already attack the enemy, your character shouldn't turn around at all.
    or add a sub option to "always turn towards enemy on attack"

    This will make the combat a lot less clunky in general.
    (2)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,177
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Please no, snakes are already bad enough without doubling the chance to hit them.
    (2)

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by fulminating View Post
    Please no, snakes are already bad enough without doubling the chance to hit them.
    I don't understand how this is relevant to YOUR attacks.
    (0)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,177
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Because they’re tied together as far as I can tell. Vision and where you can hit.
    (2)

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Stop making up problems and improve the game, the tought allone and imagining how much smoother combat would be instead of having to fight against the clunky controls all the time can drive me mad.
    (1)

  6. #6
    Player
    Estecka's Avatar
    Join Date
    Aug 2022
    Posts
    61
    Character
    Esther Dust
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arohk View Post
    2# Using the option to turn your character towards the enemy should only work if you face away from the enemy, if you can already attack the enemy, your character shouldn't turn around at all.
    This might work with physical dps, but what about casters?

    Currently, your character will continuously track the target for the duration of a cast, because if the target falls out of your fov, the cast will be interrupted.
    I believe this kind of option is managed entirely client-side, so your character changing direction is subject to ping. If during a cast, your character waits until the target is on the very edge of your fov to update their facing direction, then I'm afraid there would still be a chance the cast will be interrupted, because the server would see the target fall out of range before your client can send it your updated direction.
    (4)