Lower the damage reduction, back to original pvp update levels when Crystaline Conflict first came out.
Melees across the board got a damage reduction buff is nonsenical. If it was just tanks that would make sense, they are meant to take hits. Monk, Reaper, Samurai, Ninja, and Dragoon should have 40% DR at most, not 60% like the tanks.
As its honestly more preferrable at the moment to take potshots at a healer or a caster or a ranged-physical because of how much meatier the attacks are against them than a samurai for example.
Like if a samurai has 58,500 HP for example. Balance wise giving them 60% DR is giving them that much more effective HP. As if I were to deal like 36,000 damage with a hit to one from a Marksman's Spite, a limit break, I am not damaging them for 36,000. I am damaging them for 14,400. If they were at 40% DR, I would be damaging them for 21,600. What this process has done is effectively nerfed Marksman's Spite when used against melee by a whopping 7,200 damage.
And to keep using Marskman's Spite as an effective measuring tool lets compare it to the non-melees. Originally they had 20% DR. This meant they took 28,800 damage from it. But since they now have 30% that means they only take, 25,200. Which is a nerf to Marksman's Spite versus them by 3,600.
But were not done with showing how borked that DR change is. For it to get close to the old damage values respectively in frontlines the battle high requirements is different.
Marksman's Spite vs Nonmelee requires Battle High 2. Which in that case means you overshoot the goal by 1440 damage as your attack has a damage value of 43,200. If you only settle for Battle High you are 1,390 damage shy of 28,800.
Marksman's Spite vs Melee requires a massive Battle High 5. As that means it is a 54,000 damage attack that only deals 21,600 to melees. Which is the same as it was before they got buffed from 40% DR to 60%.
And if that is not silly enough, that same 54,000 damage attack from a battle high 5 machinist basically is a 37,800 damage nuke to jobs that are not melee.
And if that is not ludicrous enough, don't forget, machinist has its autorook turret. Which aside from a 6000 damage aoe, it also applies a debuff to those damaged by making them take 10% increased damage.
What would be even dumber is buffing Marksman's Spite damage and other damage sources like it, even ones that are not a limit break, to compensate. The reason it is a bad idea is the 60% from melees requires a far greater value in how much a potency is buffed by to make it impactful enough. And yet that risks making casters, healers, and aiming that much more fragile.
TL;DR:
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