 
			
			
				It's not overlook, it's very intentional to make completionism people do stuff for a long time (or stay subbed) IMO. Those who tried to get achievement in shortcut won't get it easily.I mean what I am overall saying is that if it going to stay this way then just add more achievements for participation with higher numbers to reflect average win rates. I just want to contextualize on average what se expects from these kinds of achievements. If you are wanting players to win 1000 games, then they are probably going to have to play 2000 x ~10 minutes each give or take in a team v team arena. Or for frontline, since there are three teams with "pure luck" it's going to take you around 3000 games for every 1000 wins in each GC. As the above poster shows this is pretty close to the numbers he has even slightly above average. Personally, I don't think having achievements that ask you to do 9,000 games of frontline is very good design. I think SE is using numbers that are inflated and honestly don't match other parts of their game or philosophy. I think this is more because they just overlook these things and keep following the broken system that are already implemented. I just want that to change in the future.
Last edited by Knot_D; 03-10-2023 at 01:20 PM.
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			 Originally Posted by Malakii
 Originally Posted by Malakii
					
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