I always thought the hunt ones were ridiculous...
And then realized 3 years later that I've made a lot of progress on them.. without even trying.
I always thought the hunt ones were ridiculous...
And then realized 3 years later that I've made a lot of progress on them.. without even trying.
Maybe they could keep a raid tier active for longer than a month if they had fun meta achievements with mount/title rewards like WoW. Always loved doing them after you had the content on farm
Yeah for sure, they are not the most outrageous ones but my point on them is they just seem randomly designed. Why 2000 a Ranks and 1000 s Ranks? You dived 2000 in 1/2 for things that take 44-68+ hours longer to spawn. Also, the ones in shb and ew are zone specific. You do not have to funnel people into the new zones, they will do that naturally as the new zone offer the newest currencies and are efficient ways to tombstone cap every week.
Massive achievements that can last multiple expansions are OK (within sanity) but yeah, expansion specific achievements should be reasonably achievable. FF14 is a bit sketchy in this regard.I know probably most people may not care about this topic and may bypass this thread. I am aware that we are a niche part of the community and most people just see these things as something that you get from time to time when playing but don't specifically try to complete them. There are some of us that use achievements as goals to get the most out of the game, we are paying for and actively pursue them.
For the last few expansions, I have felt that SE is pretty out of touch with the game/achievements. Recently with this new patch, they added a new deep dungeon and created a new achievement For the Hoard VI, this achievement requires you to discover 20,000 pieces of the Accursed Hoard. Before the introduction of this achievement, the prior one was For the Hoard V which requires you to discover 10,000 pieces of the Accursed Hoard. The completion rate of this achievement on https://lalachievements.com/rarity/title/global/ is roughly 0.047% or roughly 84 people. According to https://ffxivcollect.com/achievements/types/1 there are only 52 people. Even if we assume that these are two completely different groups, which they are not and mostly overlap, we get a total of 136 people that have completed these achievements. So it is beyond me why they think they should double it from 10,000 to 20,000.
I would bet that 90% of the population has less than 1,000 accursed hoard progress. This just seems lazy, non-logical, and just created as a huge time sink because they don't understand what this actually entails. Imo this is not the type of achievement I want. A long monotonous grind where you set up a save file to have concealment and intuition. Enter the dungeon, pop intuition, and if there is a hoard, conceal to it. Congratz 1/20000; if not exit. Repeat x20000. Ofc you don't have to do it this way but this is by far the most efficient way to do it.
Honestly, I would like them to remove it before anyone gets it, but at the very least start making better achievements and stop just multiplying prior achievements by 2 to get the next. Put some thought into it, and consider the percentage of players who have obtained the prior achievement before adding the next. I wish I could ask how much time they think a single achievement should take if you only grinded that one thing every day.
Continued on Post 2, TLDR on bottom of post 2. Sorry I know it is long.
I think removing achievements is more lazy than doubling the previous amount on to the new oneThey removed some quite recently in terms of PvP for example
Especially the hunt ones should be lowered and hunt trains should be discouraged. Give a debuff to people who server hop or something. I'm tired of people pretending some Discord somewhere has exclusive ownership of S ranks.
I like the idea the OP had about generating leve allowances through some other method, such as an item. Personally, they should replace leve allowances with a venture-like token. Let them regenerate naturally at the same rate (or a higher rate) but also allow players to expend some other resource to accrue more.
Speaking for myself, in this expansion, I started achievement hunting. I've found it rather enjoyable. Leves, so far, have been painful though. It takes about 16 days to accrue 100 leves. I was working on the 120 leves per DoH class achievements. There are 115 unique levequests out there that cost 1 leve each. Then there are the HW (L) leves that cost 10 each. 165 leve allowances to complete each DoH class. That's about 150 days of accruing leves (with no waste) to complete all of those achievements. That's before we even get into the 20M gil from leves, and the battle ones.
Leves are a mostly forgotten about pursuit, given the multitude of ways to gain exp in other ways. Maybe they should rework leves and/or allow a new way to accrue them. Or... in the next expansion, put that final nail in the coffin and just not make any level 91+ leves and let the system fade away.
100% agreed and it's one of my bigger gripes.Hunts:
2,000 A ranks 1000 S ranks per expansion for the last two expansions. At least they didn't match these both at 2,000 as they do in PVP but in no way is this equivalent. You are talking about every 4 hours respawn to 48-72+ hours respawn. Yes if you do these at the start of the expansion with multiple instances it is not as bad as it is later, but I doubt that is what SE intended. With data center swapping now as well, you can complete this easier but again I doubt this is what SE intended. I just feel like this is another lazy achievement where they put no thought into it and just said sure that is fine.
Leves: The 5,000 leves in each category (battle, local, field) is a bit excessive, then adding on 1500 additional leve quests for the GC that are battle-related but do not count towards your battle leves will take 7.5 years to complete if you start them now with no progress on them. I understand this is a lifetime achievement, but i would argue that maybe this is too much. I think they could easily fix this if they allowed you to regenerate more leves naturally or through an item. Also, have gc leves count toward battle leves.
TLDR: SE seems to put no thought into how they create their achievements with random x times a large number to create the next. As someone who does try to complete achievements, I just wish they would put a little bit more thought into it and take into consideration the number of people that complete said achievements and average win rates when associated with a triumph achievement. Additionally, wish they would make certain achievements equivalent in time expectation and they would state what SE thinks is an appropriate time expectation if one would grind non-stop to complete an achievement they release. In no way am I asking SE to remove any other achievement other than that just For The Hoard V which no one has received yet. As I would not want to take away something from someone that has already earned it.
Furthermore, Much more important than the removal of the prior mentioned achievement is that I just wish they would put more consideration into future achievements that they make in patches/expansions to come. I don't think this would take anything away from the development cycle as it really just adjustments of numbers and for achievement insight, they could poll their players.
Thousand point achievements are simply unobtainable by the vast majority of players, and actively discourage people from attempting them.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'm not really bothered by insanely unreasonable achievements that I will never get, but why are the achievement certificates so useless? They could have been a good reward for people who achievement grind, but it seems like they forgot this currency exists. Maybe once every few years they add an item that costs 2 certificates, while I'm here approaching 500 certificates and outpacing the available rewards by orders of magnitude. The current stuff is attainable for people who barely play. There are some big sinks now for gil and mgp, but not this. But yes, some of the achievements are extremely unhealthy, wants you to do some repetitious thing way longer than anyone ever should.
The discords are where all the spawners and scouters post. So it's not exclusive rights, it's just that's where the people who actually do the work to spawn or find them put it. The goal is to reach out to as many people as possible to get the marks. So the opposite of exclusivity.
But honestly if you have a problem with how they are managed, you can always try doing it yourself if you want.
As for the achievements, yeah that 20k accursed hoard is nuts considering the already super low % on the 10k one. I think they kinda wanna make it their response to people asking for grinds, but there's no incentive for this so it falls very short.
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