Quote Originally Posted by Kaurhz View Post
Many of these upper-end achievements are meant to effectively be lifetime equivalent, that is really all there is to it.

I don't particularly care what the numerical value is, but Achievement Points in and of themselves have served very little purpose, bar to be SEs way of funnelling veteran rewards into it. Achievement points in general are in dire need of a proper reward structure.

Heck, give me a Bahamut mount for 150 tokens.
While I would argue that I would consider the 10,000 hoard achievement a lifetime achievement. Which is why I didn't make a post on it and didn't include several achievements that take a long time like 10,000 dungeons. Personally, I don't mind lifetime achievements but when lifetime achievements get another lifetime achievement on top it just seems excessive and just makes me ask why? For what reason? Most people just interact with deep dungeon to level spamming certain sets of floors and don't even do accursed hoard. At least with 10,000 dungeons, you have several reasons other than just leveling to interact with them, and are part of the natural gameplay loop. The accursed horde pool may be large but 90% of it is garbage so in no way is it rewarding and you are not going to get the good stuff doing the optimal farm for that achievement. If you don't do the optimal route is going to take you much longer especially if you are wanting to get good loot. I mean I personally have 10,000 dungeons so I am done with that, so why not 20,000 now? I mean I don't want that but that is the same logic they are showing here and my criticism of it.

Though I do completely agree the achievement points in general are in dire need of a proper reward structure. Jonathas has little to no purpose and seemed like a really good idea that they never worked on after release.