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  1. #2
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Other examples of things that I think they need to reconsider for the future are.

    PVP:

    They like to make achievements that say participate and triumph. They put 5,000 on participation and they use that say exact number for triumphs. Most players are lucky to have a 50% win ratio in pvp. So in reality basically you will need 10,000 participations to maybe win 5,000 games. I just can't tell if SE just doesn't think about it or just says yes this is fine. I think if you are going to do 5,000 participation achievements you should do at least half that in triumphs for the achievements. This type of model applies to every game mode including rival wings which they dont have a queue for and it basically only community ran. I think the community does a great job but still... 1000 participation and 1000 wins for a mode that isn't even in the roulette.

    Also, there is no title associated with the 1,000 frontline achievements for each gc. They should consider reworking the achievement reward structure as the 20 achievement points associated with it isn't worth much with how actual achievement points are handled atm. Tbh all final achievements should have some reward attached to them especially if they are lifetime achievements.

    Hunts:

    2,000 A ranks 1000 S ranks per expansion for the last two expansions. At least they didn't match these both at 2,000 as they do in PVP but in no way is this equivalent. You are talking about every 4 hours respawn to 48-72+ hours respawn. Yes if you do these at the start of the expansion with multiple instances it is not as bad as it is later, but I doubt that is what SE intended. With data center swapping now as well, you can complete this easier but again I doubt this is what SE intended. I just feel like this is another lazy achievement where they put no thought into it and just said sure that is fine.

    Leves: The 5,000 leves in each category (battle, local, field) is a bit excessive, then adding on 1500 additional leve quests for the GC that are battle-related but do not count towards your battle leves will take 7.5 years to complete if you start them now with no progress on them. I understand this is a lifetime achievement, but i would argue that maybe this is too much. I think they could easily fix this if they allowed you to regenerate more leves naturally or through an item. Also, have gc leves count toward battle leves.

    TLDR: SE seems to put no thought into how they create their achievements with random x times a large number to create the next. As someone who does try to complete achievements, I just wish they would put a little bit more thought into it and take into consideration the number of people that complete said achievements and average win rates when associated with a triumph achievement. Additionally, wish they would make certain achievements equivalent in time expectation and they would state what SE thinks is an appropriate time expectation if one would grind non-stop to complete an achievement they release. In no way am I asking SE to remove any other achievement other than that just For The Hoard V which no one has received yet. As I would not want to take away something from someone that has already earned it.

    Furthermore, Much more important than the removal of the prior mentioned achievement is that I just wish they would put more consideration into future achievements that they make in patches/expansions to come. I don't think this would take anything away from the development cycle as it really just adjustments of numbers and for achievement insight, they could poll their players.
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    Last edited by Malakii; 03-09-2023 at 08:11 AM.