I know probably most people may not care about this topic and may bypass this thread. I am aware that we are a niche part of the community and most people just see these things as something that you get from time to time when playing but don't specifically try to complete them. There are some of us that use achievements as goals to get the most out of the game, we are paying for and actively pursue them.
For the last few expansions, I have felt that SE is pretty out of touch with the game/achievements. Recently with this new patch, they added a new deep dungeon and created a new achievement For the Hoard VI, this achievement requires you to discover 20,000 pieces of the Accursed Hoard. Before the introduction of this achievement, the prior one was For the Hoard V which requires you to discover 10,000 pieces of the Accursed Hoard. The completion rate of this achievement on https://lalachievements.com/rarity/title/global/ is roughly 0.047% or roughly 84 people. According to https://ffxivcollect.com/achievements/types/1 there are only 52 people. Even if we assume that these are two completely different groups, which they are not and mostly overlap, we get a total of 136 people that have completed these achievements. So it is beyond me why they think they should double it from 10,000 to 20,000.
I would bet that 90% of the population has less than 1,000 accursed hoard progress. This just seems lazy, non-logical, and just created as a huge time sink because they don't understand what this actually entails. Imo this is not the type of achievement I want. A long monotonous grind where you set up a save file to have concealment and intuition. Enter the dungeon, pop intuition, and if there is a hoard, conceal to it. Congratz 1/20000; if not exit. Repeat x20000. Ofc you don't have to do it this way but this is by far the most efficient way to do it.
Honestly, I would like them to remove it before anyone gets it, but at the very least start making better achievements and stop just multiplying prior achievements by 2 to get the next. Put some thought into it, and consider the percentage of players who have obtained the prior achievement before adding the next. I wish I could ask how much time they think a single achievement should take if you only grinded that one thing every day.
Continued on Post 2, TLDR on bottom of post 2. Sorry I know it is long.