Mortal Fist
She could have done MSQ Roulette to get from 50-80 or other ways of easy EXP.
Redmage was already said but i want to double down on it. It's rather simple.
Will put you on ignore if you can't form a logical argument but argue nonetheless
If you want to cheese a rotation and still perform better than most players, Monk.
Dragon kick cheese rotation is not only a meme, but funnily enough it is viable enough to out-DPS most monk players.
It requires 3 GCD's and a bunch of offglobal GCD's and a minor understanding of how the monk builds their job gauge.
(OCGDS IN BOLD)
Prepull:
Formless Fist
Meditation
Pull:
Twin Snakes, Brotherhood, Riddle of fire
Demolish(Rear), Perfect Balance, Riddle of Wind
Dragon Kick
Dragon Kick
Dragon Kick
Elixir Field, Perfect Balance
Twin Snakes
Demolish
Dragon Kick
Rising Pheonix
Then just continue refreshing twin snakes and demolish every 15 seconds and spamming dragon kick inbetween.
Every third Chakra sigil will be a Phantom Rush.
Last edited by DixieBellOCE; 03-09-2023 at 08:13 AM.
Check out SMN, the job is basically on rails outside of niche moments where you can optimize if you want to (and this is me being charitable to smn mains who will inevitably come in here to talk about why their job requires a PhD as people always do when someone talks about job difficulty in this game).
MCH is also very procedural. If you just hit stuff when it's off cd and press 123 in the meantime while doing your heat blast minigame occasionally, you'll be alright. There are other things you can do to optimize this, but even if you don't, you'll still be better than most of the people I see in dutyfinder.
I also have a learning disability & although everyone is different, I've tried every class
Currently I am playing MONK & I practice my rotation everyday
I watch as many guides & look at the balance discord & talk to the people who seem the most patient & able to break stuff down to a baby level
For over a week, it felt like I was trying to learn an entirely different language & play something outside of my ability set
I often step outside of my comfort zone to test what I can- often people lose their patience with me because I am the "bash head against wall" type.
Regardless of any steps I took to prepare myself beforehand
today things finally clicked with MONK
I'm still getting used to it but I actually felt progress
I'd say start with Dancer or Summoner for sure
Black Mage even has a nice build up & is very simple - literally just remember to keep thunder dot up. When thunder dot (damage over time) gets low, reapply it
With Dancer, apply speed before pull. Don't forget dance partner for buff
Summoner has a very 1, 2, 3 skillset & is great for beginners & folks who are trying to get into something imo
MONK is literally- 1 skill gives dps buff. 1 skill gives a Dot. Use those 2 then use other skills & only apply dps & dot buff when they near run out.
Just always, always study & practice.
It's definitely Samurai or Dark Knight. Definitely.
I wouldn't really recommend paladin as a "simple starter job" right now, it's rotation is kind of jank and has a number of oddities. Well, except of course that people don't look at tanks' damage too closely usually, so one could perhaps just ignore the magic and DoT parts and spam the 1-2-3 (or 1-2 for aoe) portion I suppose. And of course, positioning and enmity mistakes are the most visible in the game.
Ill thrown in BLM, i think it has some jank optimization stuff but the general playstyle is very easy, static rotation where you dont really have to throw out oGCDs alot. Especially for casual content its probably the easiest together with SMN. Its not the end of the world (in casual content) when you drop your UI/AF since your damage is very GCD based, so if you drop AF you only lose the extra damage for one cast then you are back to max AF anyway. And i assume she wont be going into ultimate or savage any time soon?
not really, the MSQ is mostly teleport - walk - talk, the solo instances can be set to "very easy" after your first failure and then can be pretty much completed with autohits. And the required dungeons can usually be carried by one player doing anything slightly above "spamming 1-2-3 combo"
Its a very easy game outside the endgame
Last edited by Shinkuno; 03-08-2023 at 04:22 PM.
It’s not just how easy the rotation is but how much attention & reaction are required. Generally with tanks, rotations are easy but you need to pay attention and best know fights or you’ll be a dead weight for the team, leading them to wipes.
As DPS jobs go, I would say Mechanist is rather straight forward and a good candidate. I can’t say for casters as they’re not my cup of tea but RDM was pretty simple too. Then again, what I might see as easy might not be for someone else.
Bard have easy rotations and the fact you can keep moving while attacking make easier to avoid AoEs (a problem all casters have) and since it is ranged, she can easily see where everything is in screen. All the bard boosts can be executed in any order she wants (just tell her which one is more apropriated for bosses and for trash mobs) and there you go! Easiest one imoThis is COMPLETELY unrelated to my last post.
So, I've met this girl with "x" on a dating app, yada yada, her first character was a Paly, but she kept saying how it was too hard and wanted to switch classes, so I told her to go to Dancer such I personally found it to be the easiest class in the game. However, she complains the Steps of Dancer is too hard, so I'm wondering what is the best class for her?
Note: I wasn't pressuring her to play FFXIV, she already had an account and kept saying she wanted to play with me when she saw my Christmas photos in messenger and on my profile. But have been recently having issues with class difficulty.
What do you suggest she should play? Help?
The second one I think it's monk. Easy rotations 'cause you can't missclick the next one (unless you use form shift). But, the downside is the fact it's a melee job and things could be messy if a lot of aoes and visual effects are turned on. Also, the positionals can take a while to master.
The third one I think it's RDM. Have a fair easy rotations and it's ranged... mostly. The only downside it's the initial static cast and the mastery of the dualcasting. But it's a really nice choice as well.
And for the forth I'd go for Summoner, but it's a static job. So, it's important to positionate in key places around target to avoid casting cancels to run. But, it's quite easy to understand the job's mechanics.
The last one (a fifth?) would be machinist. The only catch to master is the windows to mix with Gauss Rounds when you got overheated. The basic rotation is easy to catch. But it's a job with a lot of buttons pressing in a short time. So, take a while to make it optimal. And it's ranged, which is always good for people's eye.
Last edited by Wanzzo; 03-09-2023 at 12:00 AM.
"Every soul you touch will remember your kindness" - TIA, G'raha
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