全3件中1~3件目
  1. #1
    Player
    Bubos123's Avatar
    登録日
    2023/03/08
    投稿
    8
    Character
    Emotional Upset
    World
    Chocobo
    Main Class
    赤魔道士 Lv 90

    Biggest problem in battle system since 6.0

    Okay after P8S and TOP and lots of discussion about them I realise that the biggest problem of current battle system is, the huge dmg variance depending on crit RNGs while optimization of most jobs has only marginal gains. Tight dps check itself isn’t a big problem to me, but it can become terrible with bad job balance and huge dmg variance. Let’s say you’re progging in the first few days on P8S and the dps check is strict. The best practice to improve your group dmg is not to improve your rotation to a perfect one cuz there’s little difference in dmg between normal and perfect rotations, but to choose the strongest comps of that patch and then pray for good crits. That’s really awful.

    I think there’re several reasons for this. First, many jobs get new big damage skills in 6.0, which makes the dmg variance bigger. Second, the unified 120s burst window enlarges dmg variance too. Third, the simplification of jobs leaves little improvement space for job rotations, let’s take SMN for example, which I regard as the most simple job in dps role or even all jobs. Some common techniques such as saving festers for searing light, using swiftcast to get slipstream covered by searing light and tincture, using titan first after Bahamut, etc. , can only gain 10-20 potency each. So as long as you’re doing the right rotation and keeping your GCD uptime(which is extremely easy for SMN), the dmg is basically depending on your crits. Other jobs are more complex and have more things to optimize, but overall the difference between basically correct rotations and perfect rotations cannot compare with variance in crits.

    Moreover, the raid design just made it worser, like the double damage buff in late phase of P8S and short-time dps checks of a single phase in TOP.

    As I see it, the job changes in the following patches should focus on reducing the significance of crits and make more space for job optimization. I hope Square Enix could realise this but I doubt if they are able to do so because they even failed to manage job balance many times before.
    (5)

  2. #2
    Player
    Wyssahtyn's Avatar
    登録日
    2017/05/28
    投稿
    830
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    双剣士 Lv 53
    hope you like autocrits
    (1)

  3. #3
    Player
    Risvertasashi's Avatar
    登録日
    2014/04/01
    投稿
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    幻術士 Lv 50
    Mhm, this is also why you have to farm if you're trying to get high percentile on the forbidden website. Doing your rotation right is only one piece of the puzzle. And also why I wish people here wouldn't lend so much to the singular top parse for job balance - it's looking at someone that got exceptionally good RNG (and probably used weird strats that aren't optimal for the whole party, etc).
    (1)