Quote Originally Posted by Liam_Harper View Post
Unpopular opinion but I feel like deep dungeons were always badly designed and players have just accepted it because they're straightforward, mildly fun and were "new" on release.

The save system is extremely restrictive and unnecessary, makes playing with different friends or FC a pain and going back to the start after a wipe on a high floor is punishing in a way that doesn't feel good because it means you have to chew through all the easy floors just to get back to the engaging part. The leveling floors are so easy they put you to sleep and become boring very fast.

There's a good base idea that's spoiled by clinging to restrictive systems and gimmicks.
From my perspective new players accepted it because with the original Palace of the Dead, they were always conditioned that deep dungeon was the place to go to "get a feel for new jobs" without having to level them and that mentality had never went away. Infact it continued to get promoted with the likes of HoH and slightly Bozja. You always saw people queuing on jobs they don't know how to play to test them out and some of these jobs play a bit differently in Deep Dungeon than actual dungeons.