Quote Originally Posted by Callinon View Post
Nah, 200 floors was too many. 100 is a good number of floors. I don't really have a problem with the casual side ending at 30. It does feel a little short but it's fine.
I dont care about 200 floors, I just want 100.
Maybe they could have just done 10-50 floors for harder content, or make it a separate EX / Savage instance with 100 floors or so. That my idea of how they could have done it.
30 floors...I did that on HoH and just....its over WAY to quick. Making or joining PFs were just miserable, people would either flake: leaving partway through, or just be super sweaty with a boatload of requirements to even get in sometimes and just make it unfun.

-Sigh-
Ah well....I was looking foreword to a Deep Dungeon to. Just something else to do on the side when I catch up on everything else.



Quote Originally Posted by Voidedge_Ragna View Post
I hate to say this but there is almost 100% certainly no "expand later" for Deep dungeon, this is its final state. I don't believe HoH was every revisited by the devs either. Unless there is a bug, this is it. 30 floors like Hoh for story and exp, 70 floors for pre mades.

Take it with a grain of salt but floor 20-30 has some "extreme" mechanics baked into it, this might be neglectable by gear score later, but i've seen skills like Bomb explosion, Magnetism and Swinge one shot players, which is usually unique to 150-200 and 70-100. You are usually in a believe of false security "its just lv 30" when you get clapped. My first 30 run on Rdm has me cast no less then 10 raises.
Just like Heaven on High ( HoH )
Not surprising, which makes the 30 floors even worse :/
But hey, honestly I havent tried it yet...maybe my attitude will change when I play it later.