That's not a phrase I use lightly. I know how much work goes in to designing and developing a game, especially one this scale.
I was very much looking forward to this patch. I really was. I love the Loporrits, I love deep dungeons, and I actually enjoy relic grinds.
The Loporitts are great. I actually have no issues with them. They're funny and cute as always. The daily tribal quests are the standard fare but that's fine.
The new deep dungeon is.....sure a deep dungeon. I don't know what I was expecting here, but I did think they'd maybe try to innovate a little? The area design is top notch stuff, and what I've seen of the boss mechanics looks pretty good so far. It's just... this is the third one of these and they're all the same. I'm not saying they need to suddenly transition into being first-person shooters or something like that, but there really isn't anything to set Eureka Orthos apart from the other two deep dungeons we already have except that this one is at level 90. Ok. Great. But so what? There's too much resting on laurels going on here. Innovate a little. I promise it won't kill you.
And then... the relic. Hoo boy the relic. What do I even say that isn't in dozens or hundreds of threads across the Internet already?
Believe it or not I like working on relics. It gives me a goal I can work towards and see tangible progress over the long term. That feels good to me. As a result of this, I've become very familiar with the mechanisms we have for making progress on a relic weapon. My personal favorites are the anima weapons from Heavensward. There are actual options for how exactly you want to approach each step (well most of them) and you can do them at your leisure as you're just playing the game. Would you like to know how many relic steps for the anima line are straight tomestone dumps with no alternatives? Two. Two of them. Step 5 and step 9. Umbrites can only be obtained with poetics, and while you probably won't actually need 75 per weapon... you're going to need a fair few. And the archaic enchanted ink is poetics only; one per weapon.
Every other step has options. Do you know how many ways you can acquire unidentifiable materials for step three? SIX. SIX WAYS for each of them. They CAN be a poetics dump, or you can do hunts for allied seals, or you can do treasure maps, or you can do tribal quests from either ARR or HW, or you can do normal Alexander raids.
I'll be very honest. When I heard that Endwalker relics would proceed similarly to Heavensward relics (which is exactly what was said by Yoshi P) this is the kind of thing I was thinking of. Options. Play the game pretty much any way you want and you'll progress them. Instead we get tomestone dumps. Two of them back-to-back. The same tomestone dump I might add. They couldn't even be bothered to change the amount. Currently the EW relic progression path is 100% tomestone dumps.
I can't even begin to tell you how disappointing that was to see.
The first step being a tomestone dump is fine. The amount here might be a bit high, but it's whatever. It's a decent way to on-board someone and let them acquire a decent weapon without having to think too hard about what they're doing. But why is the second step another one? That doesn't make sense. It's not like we're hurting for content possibilities here. This could have been FATEs. It could have been a light farm encompassing any number of possible completion paths. It could've been dungeons, it could have been grand company nonsense, it could have been a repeatable quest chain in which you have to gather pies to hurl at Hildebrand's stupid face. Anything. But no, it's a tomestone dump.
Speaking as an amateur relic collector, this is extremely disappointing and demoralizing.
This is lazy design.