



ITT - someone who doesn't know what "maintenance mode" means but just likes blindly throwing the phrase around. It's amusing when the claim gets contradicted by the poster's very own next sentence...Yoshi literally admits that they pushed to get XIV into a semi-maintenance mode, so that they could go work on XVI. They wanted XIV to be in a stable spot before moving on.
I mean they're coming back obviously, but we can definitely feel how it's impacted the evolution of XIV these past 4 years. Or the lack of it.
Part of my fear stems from them even being okay with this, because if this is a thing that they just do, then what's to stop them from continuing to work on other main-lines or larger side projects while neglecting XIV and just giving us the B team for the next 10 years.
"Maintenance Mode" doesn't inherently mean it's end of life. It just means it's in a state where no major changes will be occurring. Major Development is slowed so that the main team can focus elsewhere without incident.
The product can be picked up at any point after the fact for growth prioritization. Just as XI is in Maintenance Mode, it could be at some point expanded on with priority. But that's unlikely.
https://en.wikipedia.org/wiki/Maintenance_mode
In the world of software development, maintenance mode refers to a point in a computer program's life when it has reached all of its goals and is generally considered to be "complete" and bug-free.
https://www.gameinformer.com/feature...d-ff16-isnt-as
Anyway, I'm not saying it's in full Maintenance Mode, but it's definitely in a "Don't make any big decisions" mode. Because we know Yoshi can't 100% focus on both. We kinda have to live with that fact.Originally Posted by Naoki Yoshida
“And we knew right off the bat that it was going to be a very difficult thing. [The opportunity came] at a point in time when we were working on Final Fantasy XIV to grow the game. And understanding that at the same time, to also create another game, that’s going to be very challenging. What we did was prioritized Final Fantasy XIV and made sure that we could grow it to a point that we were satisfied. And that’s why for so long, while XVI development was happening, it was happening with a very small team because we wanted to finish on XIV until we got to the point we wanted to get to.
We've basically been stuck in the 'Stable Version' of XIV for the past 3 years. lol
As opposed to WoW, who's been making some pretty bold core game-loop changes.
Last edited by R041; 03-09-2023 at 10:25 AM.
WoW is actually putting effort into their newest xpac. Next patch is giving players a new zone, more outdoor content, on top of raids and mythic+ dungeons. All because they've listened to the criticism their player base leveled against them all last year. In contrast, the FF14 player base is cult-like in their defense of the game. It's impossible to even talk about the terrible state of EW patches without being met "Well ACKSHULLY." If these people were around back in 1.0, the game wouldn't exist today."Maintenance Mode" doesn't inherently mean it's end of life. It just means it's in a state where no major changes will be occurring. Major Development is slowed so that the main team can focus elsewhere without incident.
The product can be picked up at any point after the fact for growth prioritization. Just as XI is in Maintenance Mode, it could be at some point expanded on with priority. But that's unlikely.
https://en.wikipedia.org/wiki/Maintenance_mode
In the world of software development, maintenance mode refers to a point in a computer program's life when it has reached all of its goals and is generally considered to be "complete" and bug-free.
https://www.gameinformer.com/feature...d-ff16-isnt-as
Anyway, I'm not saying it's in full Maintenance Mode, but it's definitely in a "Don't make any big decisions" mode. Because we know Yoshi can't 100% focus on both. We kinda have to live with that fact.
We've basically been stuck in the 'Stable Version' of XIV for the past 3 years. lol
As opposed to WoW, who's been making some pretty bold core game-loop changes.
This right there is the biggest issue with FFXIV.WoW is actually putting effort into their newest xpac. Next patch is giving players a new zone, more outdoor content, on top of raids and mythic+ dungeons. All because they've listened to the criticism their player base leveled against them all last year. In contrast, the FF14 player base is cult-like in their defense of the game. It's impossible to even talk about the terrible state of EW patches without being met "Well ACKSHULLY." If these people were around back in 1.0, the game wouldn't exist today.




WoW is actually putting effort![]()
wow right now is unplayable because spells keep getting blocked by tree branches in dungeons and because every enemy has its own cast bar on screen the display is incomprehensible. this is well documented and a pretty sore point for a lot of wow players rn.WoW is actually putting effort into their newest xpac. Next patch is giving players a new zone, more outdoor content, on top of raids and mythic+ dungeons. All because they've listened to the criticism their player base leveled against them all last year. In contrast, the FF14 player base is cult-like in their defense of the game. It's impossible to even talk about the terrible state of EW patches without being met "Well ACKSHULLY." If these people were around back in 1.0, the game wouldn't exist today.





It's not a bug, but I think my biggest annoyance in WoW at the moment is that my dragon can be stopped in the middle of Dragonriding if I run into a twig. A twig!




Unplayable yeah right. It's a minor annoyance at best in one or two dungeons and fixed by pulling your camera in closer. The cast bar argument sounds like skill issue.
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