Quote Originally Posted by Moonlite View Post
Not sure if its you or others who are missing one thing. The patches are farther apart. People claim, oh its a few extra days no big deal. But the closer together patches are the easier it is to hide less content. A player might be like, Patch X was boring but finished up and played something else and bamn new patch. Or maybe the patch cycle was already a little thin to begin with. Then the re-skinning of content on top. Which I am actually fine with. If it fluffs out a patch. Like hey we designed something new "Eureka" and we put in a reskin of PoTD.
This is a good point. Late last year when a lot of people (mainly content creators) were complaining about burnout was around the time we would've had a live letter 2 weeks before the release of the next patch. Instead, we were still multiple weeks out BEFORE the live letter being 2 weeks before the patch. Having similar amounts of content stretched for a longer period of time does have an impact (We went from 3.5 months per patch in ShB to now 4.5 months between 6.2 and 6.3)