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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ath192 View Post
    It just seemed like you waved it off like it didn't matter. But I understand it wasn't your intention.

    The point I was trying to make was that they are indeed taking people, and quite frankly those people are probably really good key players that have made a difference in XIV. Otherwise, they wouldn't have been taken out for arguably the most important project at SE right now. Whether they are truly the missing links or not I guarantee you that they were whisked away to the big new shiny project because they produce extremely high quality results.

    Nobody borrows people that don't make differences for their most important release in years.


    I'll give you an example:

    How do we know the art director wasn't absent when they conceptualized the art for the Variant dungeon rewards? and so someone else said eh looks fine to me, and they just went ahead with the noir stuff and a mount and now Variant dungeons are dead? We don't know right, but its plausible enough.

    Maybe if he was present he would have said, you know that's kinda lack luster why don't we conceptualize some more art assets that you can code into the game so people run these all the time? This is complete speculation, but if true, then variants would've been a lot more succesful and we would have more glams/rewards in game in general.
    But how though? The art director and composer isnt in charge for creating and programming the actual gameplay content for FFXIV. It wasnt Soken's fault for why Variant and Criterion dungeons lacked substantial rewards, it wasnt the art director for why Island Sanctuary wasnt better implemented at launch, it wasnt the writing team for why the relic grind is lackluster.

    You are blaming the wrong people for this.
    (0)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,767
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    But how though? The art director and composer isnt in charge for creating and programming the actual gameplay content for FFXIV. It wasnt Soken's fault for why Variant and Criterion dungeons lacked substantial rewards, it wasnt the art director for why Island Sanctuary wasnt better implemented at launch, it wasnt the writing team for why the relic grind is lackluster.

    You are blaming the wrong people for this.
    "Video game art directors play a key role in every stage of the creation of a video game, from formulating concepts to supervising production. They work with 2D and 3D artists, animators, modelers, and other artistic staff to coordinate all the visual images used in a game. Video game art directors supervise both in-house and off-site staff, handle management issues, and oversee the entire artistic production process."

    So the above is just a general purview of googling art directors. Now, Coders are usually not also designers in gaming companies, they just code things into the game. So therefore, if the art director is responsible for overseeing the glam designs that rewards will have, then the coder will take those designs and turn them into objects in game, using their designs as guidance.

    So that's how if he was absent maybe not enough rewards were created for variant dungeons or the rewards themselves could be lackluster because the person at the top may have just let it slide.
    (4)

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