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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,766
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Can somebody actually post a credible source for this statement and not just common speculation?

    The only people I know for sure that were transferred to the project were some of the Heavensward writing team, which was stated multiple times in interviews and articles.

    Other than that it seems more like they scouted talent outside of SE such as getting some of the Capcom guys for fight design.
    They also pulled the Art director from XIV, and Sokken, and probably less prominent devs they didn't mention but this last one is speculation. Also, if you confirm they pulled the HW team its obvious there's enough crossover here to imply they will borrow whatever they need to. It's common sense, Yoshi and SE need XVI to be a success and SE is obviously resource sharing because as a business they need to minimize costs and maximize value.

    Those are mentioned under Core Development team.

    https://www.gematsu.com/2023/02/fina...-naoki-yoshida

    Actually us complaining about this specifically will only drive them to be more undercover and less willing to share information with us, so I think its more productive to focus on just there not being enough engaging content per patch cycle and that the cycles feel too repetitive.

    Variant dungeons failed for a very dumb reason, there was nothing too wrong with the content, its just noone designed appealing rewards to repeat it... That's legit it. Extremely sad because a lot of effort when into that just to flop the last detail, which development wise couldn't have been harder to implement than the whole variant system.... Just some nice looking rewards..... But to the player it's obvious these dictate whether the content is worth doing or not. The rate of players doing it all but confirms it.
    (3)
    Last edited by Ath192; 03-09-2023 at 12:15 AM.

  2. #2
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    It's common sense, Yoshi and SE need XVI to be a success and SE is obviously resource sharing because as a business they need to minimize costs and maximize value.
    So in fact you dont know, nor does anyone else on who went where, so the claim "they took staff away from FF 14" is actually pure speculation.
    (0)

  3. #3
    Player
    Escence's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Reiko Saki
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ath192 View Post
    They also pulled the Art director from XIV, and Sokken, and probably less prominent devs they didn't mention but this last one is speculation. Also, if you confirm they pulled the HW team its obvious there's enough crossover here to imply they will borrow whatever they need to. It's common sense, Yoshi and SE need XVI to be a success and SE is obviously resource sharing because as a business they need to minimize costs and maximize value.

    Those are mentioned under Core Development team.

    https://www.gematsu.com/2023/02/fina...-naoki-yoshida

    Actually us complaining about this specifically will only drive them to be more undercover and less willing to share information with us, so I think its more productive to focus on just there not being enough engaging content per patch cycle and that the cycles feel too repetitive.

    Variant dungeons failed for a very dumb reason, there was nothing too wrong with the content, its just noone designed appealing rewards to repeat it... That's legit it. Extremely sad because a lot of effort when into that just to flop the last detail, which development wise couldn't have been harder to implement than the whole variant system.... Just some nice looking rewards..... But to the player it's obvious these dictate whether the content is worth doing or not. The rate of players doing it all but confirms it.
    It looks like to me they are selling 16 off the key figure that working on it and since 14 has gain some main stream popularity square is using that to get people to buy it. To me that show how much they really care about the development of 14 that it just really another game that help them keep the lights on so they feel they don't have to put to much development into it.
    (1)

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