



Ok yeah I doubt the person who directed the art design and music composer was the missing link for why the content and quality output is lax as people claim they could be.They also pulled the Art director from XIV, and Sokken, and probably less prominent devs they didn't mention but this last one is speculation. Also, if you confirm they pulled the HW team its obvious there's enough crossover here to imply they will borrow whatever they need to. It's common sense, Yoshi and SE need XVI to be a success and SE is obviously resource sharing because as a business they need to minimize costs and maximize value.
Those are mentioned under Core Development team.
https://www.gematsu.com/2023/02/fina...-naoki-yoshida
Thats like being mad at the cook for why the waiter's service was piss poor



Look, You asked for proof from someone elses post and I went out and researched for a bit just to find you other examples of people they pulled, research that you could've done yourself and when I present it to you on a silver platter you just find a way to dismiss it.
I bet the HW writing team could've written a hell of a story and the art director couldve designed a hell of a setting for it take place in but they probably did both of those things for XVI instead. Either way. Talking about the people won't solve the problem and you should practice being more considerate when people cater to your laziness than just waving it away because it doesn't fit your narrative. That's such a selfish attitude.
Um excuse me? Where did I started attacking you specifically for providing the source? All I did was respond to what you shared which only reiterated that we lack the evidence to support the claim that FFXIV's quality was suffering due to FFXVI's development.Look, You asked for proof from someone elses post and I went out and researched for a bit just to find you other examples of people they pulled, research that you could've done yourself and when I present it to you on a silver platter you just find a way to dismiss it.
I bet the HW writing team could've written a hell of a story and the art director couldve designed a hell of a setting for it take place in but they probably did both of those things for XVI instead. Either way. Talking about the people won't solve the problem and you should practice being more considerate when people cater to your laziness than just waving it away because it doesn't fit your narrative. That's such a selfish attitude.
Nothing more than that. If thats what you took from my post then Im sorry but that wasnt my intention



It just seemed like you waved it off like it didn't matter. But I understand it wasn't your intention.Um excuse me? Where did I started attacking you specifically for providing the source? All I did was respond to what you shared which only reiterated that we lack the evidence to support the claim that FFXIV's quality was suffering due to FFXVI's development.
Nothing more than that. If thats what you took from my post then Im sorry but that wasnt my intention
The point I was trying to make was that they are indeed taking people, and quite frankly those people are probably really good key players that have made a difference in XIV. Otherwise, they wouldn't have been taken out for arguably the most important project at SE right now. Whether they are truly the missing links or not I guarantee you that they were whisked away to the big new shiny project because they produce extremely high quality results.
Nobody borrows people that don't make differences for their most important release in years.
I'll give you an example:
How do we know the art director wasn't absent when they conceptualized the art for the Variant dungeon rewards? and so someone else said eh looks fine to me, and they just went ahead with the noir stuff and a mount and now Variant dungeons are dead? We don't know right, but its plausible enough.
Maybe if he was present he would have said, you know that's kinda lack luster why don't we conceptualize some more art assets that you can code into the game so people run these all the time? This is complete speculation, but if true, then variants would've been a lot more succesful and we would have more glams/rewards in game in general.
Last edited by Ath192; 03-09-2023 at 12:42 AM.
I'm just waiting for the next two dungeons~
But how though? The art director and composer isnt in charge for creating and programming the actual gameplay content for FFXIV. It wasnt Soken's fault for why Variant and Criterion dungeons lacked substantial rewards, it wasnt the art director for why Island Sanctuary wasnt better implemented at launch, it wasnt the writing team for why the relic grind is lackluster.It just seemed like you waved it off like it didn't matter. But I understand it wasn't your intention.
The point I was trying to make was that they are indeed taking people, and quite frankly those people are probably really good key players that have made a difference in XIV. Otherwise, they wouldn't have been taken out for arguably the most important project at SE right now. Whether they are truly the missing links or not I guarantee you that they were whisked away to the big new shiny project because they produce extremely high quality results.
Nobody borrows people that don't make differences for their most important release in years.
I'll give you an example:
How do we know the art director wasn't absent when they conceptualized the art for the Variant dungeon rewards? and so someone else said eh looks fine to me, and they just went ahead with the noir stuff and a mount and now Variant dungeons are dead? We don't know right, but its plausible enough.
Maybe if he was present he would have said, you know that's kinda lack luster why don't we conceptualize some more art assets that you can code into the game so people run these all the time? This is complete speculation, but if true, then variants would've been a lot more succesful and we would have more glams/rewards in game in general.
You are blaming the wrong people for this.



"Video game art directors play a key role in every stage of the creation of a video game, from formulating concepts to supervising production. They work with 2D and 3D artists, animators, modelers, and other artistic staff to coordinate all the visual images used in a game. Video game art directors supervise both in-house and off-site staff, handle management issues, and oversee the entire artistic production process."But how though? The art director and composer isnt in charge for creating and programming the actual gameplay content for FFXIV. It wasnt Soken's fault for why Variant and Criterion dungeons lacked substantial rewards, it wasnt the art director for why Island Sanctuary wasnt better implemented at launch, it wasnt the writing team for why the relic grind is lackluster.
You are blaming the wrong people for this.
So the above is just a general purview of googling art directors. Now, Coders are usually not also designers in gaming companies, they just code things into the game. So therefore, if the art director is responsible for overseeing the glam designs that rewards will have, then the coder will take those designs and turn them into objects in game, using their designs as guidance.
So that's how if he was absent maybe not enough rewards were created for variant dungeons or the rewards themselves could be lackluster because the person at the top may have just let it slide.
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