ITT - someone who doesn't know what "maintenance mode" means but just likes blindly throwing the phrase around. It's amusing when the claim gets contradicted by the poster's very own next sentence...Yoshi literally admits that they pushed to get XIV into a semi-maintenance mode, so that they could go work on XVI. They wanted XIV to be in a stable spot before moving on.
I mean they're coming back obviously, but we can definitely feel how it's impacted the evolution of XIV these past 4 years. Or the lack of it.
Part of my fear stems from them even being okay with this, because if this is a thing that they just do, then what's to stop them from continuing to work on other main-lines or larger side projects while neglecting XIV and just giving us the B team for the next 10 years.
"Maintenance Mode" doesn't inherently mean it's end of life. It just means it's in a state where no major changes will be occurring. Major Development is slowed so that the main team can focus elsewhere without incident.
The product can be picked up at any point after the fact for growth prioritization. Just as XI is in Maintenance Mode, it could be at some point expanded on with priority. But that's unlikely.
https://en.wikipedia.org/wiki/Maintenance_mode
In the world of software development, maintenance mode refers to a point in a computer program's life when it has reached all of its goals and is generally considered to be "complete" and bug-free.
https://www.gameinformer.com/feature...d-ff16-isnt-as
Anyway, I'm not saying it's in full Maintenance Mode, but it's definitely in a "Don't make any big decisions" mode. Because we know Yoshi can't 100% focus on both. We kinda have to live with that fact.Originally Posted by Naoki Yoshida
“And we knew right off the bat that it was going to be a very difficult thing. [The opportunity came] at a point in time when we were working on Final Fantasy XIV to grow the game. And understanding that at the same time, to also create another game, that’s going to be very challenging. What we did was prioritized Final Fantasy XIV and made sure that we could grow it to a point that we were satisfied. And that’s why for so long, while XVI development was happening, it was happening with a very small team because we wanted to finish on XIV until we got to the point we wanted to get to.
We've basically been stuck in the 'Stable Version' of XIV for the past 3 years. lol
As opposed to WoW, who's been making some pretty bold core game-loop changes.
Last edited by R041; 03-09-2023 at 10:25 AM.
Because Diadem#3 and Diadem#4 were content ?
They could just have made it to "farm fate on the highest level zone" and it would have been the same instead of creating 2 content island on the basis of already *removed twice* fate farming zone because people didn't like it.
The slight relevance of those 2 zone are the isolated leveling that make it a slog at release thus not insta dead and crappy RNG gated drops of minions/mounts/whatev.
The new relic is the consequences of player actions.
Players had always complain that they were "forced" to replay older content for relics. Look at D#4 that makes you replay alliances raids over and over.
This time, they just said "pick your poison".
And I will have to disagree that EW is lacking. They try new type of content to see if it is appreciated or not. Criterion and variant DG, they revamped completly PVP to be more accessible, and even IS is testing grounds. It can even be seen as a test for a way to implement instanced housing.
I have played this game for almost 10 years and I can say that even if some patches are lighter and some periods of time that have "less", this situation is not exeptional.
Hell, I would even say that 8 and 24 men raids are far more original that we had in the past.
SB raids for example were low level fan service with boss from older titles that pop out of nowhere or FF XII """""tribute""""" (the worst ivalice game).
Here, at least we have something better that : "beep boop does not compute *throw kefka at you* and Ivalice 75% off.
And there is a solution you know: If you dislike the content or the game, don't play it. If enough people are don't play the content, it will show in their numbers and will adjust it in the future.
As long as you keep paying and playing something you seems to hate A LOT, no amount of forum posts will make them understand that you don't like it and if numbers are not droping, they won't change what you may not like.
Diadem and feast died like that so...
People have made suggestions, just the defenders don't like them.I remember one time while working, I overheard my boss tell this one girl who was a compulsive complainer that he didn't want her in his office unless she had suggestions on how to improve whatever it was she was crying about. He also proceeded to tell her that if she was unhappy, she knows exactly where the door is.
You see, when you come here and mention the new content while simultaneously reaching for any reason you can find to rip on it, you're not making any suggestions. You're also not making yourself sound reasonable and open for conversation. All you are doing it whining. And in this echo chamber, you're doing it to farm likes and gather together a mob with the same mindset as you. In these cases, you can best believe I am going to echo exactly what my boss said to that girl, and tell you to just unsub. You contribute exactly zero of anything of benefit to the forum, and to the game. If you actively choose to not be part of the solution, you are part of the problem.
You bring in an air of negativity that implies it really doesn't matter what the dev team does. You will find something to complain about. If the hairstyle is short, it's another short hairstyle. If it's long, it clips or is another feminine hairdo. If the relic steps are extensive and uses FATEs, "OMG FATES! I don't even do those!" If it just uses tomestones, then it isn't grindy enough. If you are someone who simply cannot be pleased, then unsub. You are actively paying your own money to a game you do not support, and paying a dev team you do not like. You're also wasting your own time.
If you have suggestions on how to improve your experience in FFXIV then make them. However, do it without also adding, "Pfft, like they ever listen anyway." If this is how you feel. Unsub. You lot by the very definition of it, are a mob. Just sad in every way conceivable.
There is a difference between voicing your opinion & being constructive and incessant moaning. We all have our gripes but also parts we like. But some here are only complaining and it just looses all its meaning after a while.
Personally, if I had that bad a time like some people here claim to have I'd have left years ago. lol
Especially bad when it seems some posters are just endlessly dooming and insist you have to doom with them.There is a difference between voicing your opinion & being constructive and incessant moaning. We all have our gripes but also parts we like. But some here are only complaining and it just looses all its meaning after a while.
Personally, if I had that bad a time like some people here claim to have I'd have left years ago. lol
Can somebody actually post a credible source for this statement and not just common speculation?
The only people I know for sure that were transferred to the project were some of the Heavensward writing team, which was stated multiple times in interviews and articles.
Other than that it seems more like they scouted talent outside of SE such as getting some of the Capcom guys for fight design.
They also pulled the Art director from XIV, and Sokken, and probably less prominent devs they didn't mention but this last one is speculation. Also, if you confirm they pulled the HW team its obvious there's enough crossover here to imply they will borrow whatever they need to. It's common sense, Yoshi and SE need XVI to be a success and SE is obviously resource sharing because as a business they need to minimize costs and maximize value.Can somebody actually post a credible source for this statement and not just common speculation?
The only people I know for sure that were transferred to the project were some of the Heavensward writing team, which was stated multiple times in interviews and articles.
Other than that it seems more like they scouted talent outside of SE such as getting some of the Capcom guys for fight design.
Those are mentioned under Core Development team.
https://www.gematsu.com/2023/02/fina...-naoki-yoshida
Actually us complaining about this specifically will only drive them to be more undercover and less willing to share information with us, so I think its more productive to focus on just there not being enough engaging content per patch cycle and that the cycles feel too repetitive.
Variant dungeons failed for a very dumb reason, there was nothing too wrong with the content, its just noone designed appealing rewards to repeat it... That's legit it. Extremely sad because a lot of effort when into that just to flop the last detail, which development wise couldn't have been harder to implement than the whole variant system.... Just some nice looking rewards..... But to the player it's obvious these dictate whether the content is worth doing or not. The rate of players doing it all but confirms it.
Last edited by Ath192; 03-09-2023 at 12:15 AM.
So in fact you dont know, nor does anyone else on who went where, so the claim "they took staff away from FF 14" is actually pure speculation.It's common sense, Yoshi and SE need XVI to be a success and SE is obviously resource sharing because as a business they need to minimize costs and maximize value.
It looks like to me they are selling 16 off the key figure that working on it and since 14 has gain some main stream popularity square is using that to get people to buy it. To me that show how much they really care about the development of 14 that it just really another game that help them keep the lights on so they feel they don't have to put to much development into it.They also pulled the Art director from XIV, and Sokken, and probably less prominent devs they didn't mention but this last one is speculation. Also, if you confirm they pulled the HW team its obvious there's enough crossover here to imply they will borrow whatever they need to. It's common sense, Yoshi and SE need XVI to be a success and SE is obviously resource sharing because as a business they need to minimize costs and maximize value.
Those are mentioned under Core Development team.
https://www.gematsu.com/2023/02/fina...-naoki-yoshida
Actually us complaining about this specifically will only drive them to be more undercover and less willing to share information with us, so I think its more productive to focus on just there not being enough engaging content per patch cycle and that the cycles feel too repetitive.
Variant dungeons failed for a very dumb reason, there was nothing too wrong with the content, its just noone designed appealing rewards to repeat it... That's legit it. Extremely sad because a lot of effort when into that just to flop the last detail, which development wise couldn't have been harder to implement than the whole variant system.... Just some nice looking rewards..... But to the player it's obvious these dictate whether the content is worth doing or not. The rate of players doing it all but confirms it.
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