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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    To anyone saying criterion having no rewards: Did you feel the same about rubicante?
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #2
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Y2K21 View Post
    "You cant complain unless the game WOD's itself"
    No I said a patch like Wod not the whole expansion though let's not get started on everything blizz failed on there...
    (0)

  3. #3
    Player
    Pingosteel's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    77
    Character
    Klynstyr Moensyn
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    I don't really get the amount of hate the patch got...
    I mean, if I look at previous x.35 patches we got :

    5.35
    • Bozja (just the 4th reskin of diadem)
    • First step of relic (just tomes farm)
    • DOH/L relic tools
    • NG+ chapters

    4.35
    • HoH (and that's it)

    Diadem reskin #3 (part 2) came with 3.36 btw with MH event crossover trial.

    3.35
    • Palace of the Dead (and that's it)

    2.35
    • Crafter tribal quest

    So... no X.35 patch gave that much.

    If I compare we already got a new zone with island sanctuary and we also got a Potd to do.
    So yeah, usually, X.35 patches are just those to introduce another XP grind for the x1 to (x+1)0 levels.
    Potd, HoH, Diadem#4, and in this case Palace of the diadem reskin#3.
    And we also got crafter DQ around the same timing as the other era.
    And the 2nd step of relics.

    Nothing unusual.
    (1)

  4. #4
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Pingosteel View Post
    I don't really get the amount of hate the patch got...
    I mean, if I look at previous x.35 patches we got :

    5.35
    • Bozja (just the 4th reskin of diadem)
    • First step of relic (just tomes farm)
    • DOH/L relic tools
    • NG+ chapters

    4.35
    • HoH (and that's it)

    Diadem reskin #3 (part 2) came with 3.36 btw with MH event crossover trial.

    3.35
    • Palace of the Dead (and that's it)

    2.35
    • Crafter tribal quest

    So... no X.35 patch gave that much.

    If I compare we already got a new zone with island sanctuary and we also got a Potd to do.
    So yeah, usually, X.35 patches are just those to introduce another XP grind for the x1 to (x+1)0 levels.
    Potd, HoH, Diadem#4, and in this case Palace of the diadem reskin#3.
    And we also got crafter DQ around the same timing as the other era.
    And the 2nd step of relics.

    Nothing unusual.
    IS is literally non content, it's an absolute bore that people ignore a week in or less once they got the minuscule rewards that it gives.

    Also it's the content in general in EW that is lacking, not only 6.3.5.

    Also let's not talk about the comedy that is the new relic
    (3)

  5. #5
    Player
    Strika23's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    Zehvena Vegah
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I agree. For the first time in years I am unsubbing from the lack of new endgame content. They've reduced dungeons to one per patch with the same rinse/repeat mechanics. In ARR we used to get 3 dungeons per patch. No Mythic plus-style dungeons (for existing dungeons). No additions to critereon dungeon rewards (to bring life back to it and give people a reason to grind it- that oversized jacket was not worth running it for-terrible design). We have a crappy hunt system and no new areas (like Bozja) for our relics. There is so much potential for this game, but lately outside of the new Raids/Alliance Raid it has been very disappointing. SE has been getting away with the bare minimum for too long. The last patch had one of the most boring and filler MSQ quests ever.
    (5)

  6. #6
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Thaciscokidd View Post
    I honestly think that putting the final touches on 16 factored into the current patch cycle. Not excusing Squenix for anything, but when they're pulling people from CBU III to help Yoshi P and CBU I with FF 16 somethings going to suffer.

    My worry is if this continues to happen in the future will we see similar results.
    Thats true and it does suck if thats actually the case but I also think that if this makes FFXVI the best it can be, I think that effort was worth it.

    Because we got to take things into perspective, FFXVI is supposed to be the next big main title of this series, we cant expect them to allocate all company resources into just one game as SE is known for a multitud of other IPs and franchises.

    So people being salty about it while I can understand it if only FFXIV is the thing you care about, I would think its a bad business move to just stop every project and just focus on FFXIV. Thats the Blizzard way of handling IPs and I personally dont want SE to lean into that direction. I like other games besides FFXIV thank you very much
    (0)

  7. #7
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    but when they're pulling people from CBU III to help Yoshi P and CBU I with FF 16 somethings going to suffer.
    ...how do you know they did this?
    (0)

  8. #8
    Player
    Thaciscokidd's Avatar
    Join Date
    Sep 2015
    Posts
    531
    Character
    Alfimi Einst
    World
    Golem
    Main Class
    Reaper Lv 100
    Quote Originally Posted by VelKallor View Post
    ...how do you know they did this?
    Intro to the FF XIV team

    Quote from an interview with Yoshi P
    Quote Originally Posted by Naoki Yoshida
    “And we knew right off the bat that it was going to be a very difficult thing. [The opportunity came] at a point in time when we were working on Final Fantasy XIV to grow the game. And understanding that at the same time, to also create another game, that’s going to be very challenging. What we did was prioritized Final Fantasy XIV and made sure that we could grow it to a point that we were satisfied. And that’s why for so long, while XVI development was happening, it was happening with a very small team because we wanted to finish on XIV until we got to the point we wanted to get to.
    Another article

    CBU breakdown

    Creative Business Unit I is led by Yoshinori Kitase, who was the head of Business Division 1 and focuses on Final Fantasy single-player titles, spin-offs, SaGa and Kingdom Hearts. The department comprises the former Business Division 1 (Mainline single-player Final Fantasy such as Final Fantasy XIII and Final Fantasy VII Remake), Business Division 3 (Kingdom Hearts, Final Fantasy spin-offs, The World Ends with You, SaGa series), and Business Division 4 (Final Fantasy spin-offs produced with external companies, e.g., Dissidia Final Fantasy NT, Theatrhythm Final Fantasy, Final Fantasy Record Keeper).

    Creative Business Unit II is led by Yuu Miyake, who was the head of Business Division 6 and focuses on the Dragon Quest, Nier and Bravely series, as well as arcade games. The department comprises the former Business Division 6 (Dragon Quest series, Nier series), Business Division 7 (Lord of Vermilion, Gunslinger Stratos) and Business Division 11 aka "Team Asano" (Bravely series, Octopath Traveler series).

    Creative Business Unit III is led by Naoki Yoshida, who was the head of Business Division 5 and focused primarily on MMORPGs, transitioning in 2020 to the single player Final Fantasy XVI. It mainly comprises the former Business Division 5 (Final Fantasy XI, Final Fantasy XIV, Dragon Quest Builders series).

    Creative Business Unit IV is led by Hirokazu Nishikado and focuses on the Mana series, along with co-development and production of remasters and ports. It comprises the former Business Division 8 (Mana series, along with remasters and ports of different franchises), Business Division 9 (Schoolgirl Strikers, Grimms Notes), and Business Division 10 (Million Arthur series, Chaos Rings series). Also contains Mobile and Browser game team.
    (6)
    Last edited by Thaciscokidd; 03-09-2023 at 04:54 AM. Reason: Structuring

  9. #9
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Yoshi literally admits that they pushed to get XIV into a semi-maintenance mode, so that they could go work on XVI. They wanted XIV to be in a stable spot before moving on.

    I mean they're coming back obviously, but we can definitely feel how it's impacted the evolution of XIV these past 4 years. Or the lack of it.

    Part of my fear stems from them even being okay with this, because if this is a thing that they just do, then what's to stop them from continuing to work on other main-lines or larger side projects while neglecting XIV and just giving us the B team for the next 10 years.
    (1)
    Last edited by R041; 03-09-2023 at 05:40 AM.

  10. #10
    Player
    Escence's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Reiko Saki
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by R041 View Post
    Yoshi literally admits that they pushed to get XIV into a semi-maintenance mode, so that they could go work on XVI. They wanted XIV to be in a stable spot before moving on.

    I mean they're coming back obviously, but we can definitely feel how it's impacted the evolution of XIV these past 4 years. Or the lack of it.

    Part of my fear stems from them even being okay with this, because if this is a thing that they just do, then what's to stop them from continuing to work on other main-lines or larger side projects while neglecting XIV and just giving us the B team for the next 10 years.
    Yeah because of that game feel pretty bare currently which I would say it was not a smart decision to have the dev team work on two projects by putting XIV in "maintenance mode". This does not help address the core issue that affects the game on top of that it tells square that it ok to keep this type of development is ok which I say it not because like you said for their "Ten Year" plan we could be only getting a skeleton crew instead of patch coming out to the recent for months to now we have to wait five, six or seven months just to receive some content.
    (5)

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