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  1. #1
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Elkanah View Post
    This only works in theory if we have horizontal progression (which we dont).

    XI weapons lasted from 75 till abyssea release. The abyssea weapons were superior in every way till SoA and the REMA differentials for situational dps thereafter.

    I admire the thought process (being a subbed xi player myself for more than 20 years) but it's way to flawed when weapons of any kind in xiv dont carry the same weight (with bonuses and stats) that they do in xi
    They could make them carry the same weight, but early on back in ARR they said that they didn't want to tie people to relics permanently because they like people to have a reason to acquire the other weapons as more than stopgaps.

    I just love the FFXI REMA progression. I've only ever finished Relics and Empyreans myself (Haven't taken on a Mythic or Aeonic yet nor those new Voracious Resurgence Dark Relics). But I'm familiar with all the processes, and was more or less just basing this silly theoretical grind off of that.

    TomsYoungerBro has the right of it. They don't read the English forum at all, unless it's a gigantic magnum of a thread, and even then, it's more likely to be a community rep or mod making them aware of it and listing it as a data point rather than something they read.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #2
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Oh no, I get it! And I totally agree. The REMA process really is superior. Both in grind and situational dps. I kinda wosh we had those options lol. I'd like my job to have a one guaranteed, but know that I could also use others in situations that calls for a more tankier build or crit/speed, or magic defense, etc. I'd grind for those without a second thought lol
    (1)

  3. #3
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    At this point I just want SE to stop forgetting variant/criterion dungeons exist and tie the relics to their content they just released. For a timeline I think it should take ~ a month or two for a casual player to get their relic. Let people who play casually have an upgraded relic before the next patch.
    (6)

  4. #4
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Amenara View Post
    At this point I just want SE to stop forgetting variant/criterion dungeons exist and tie the relics to their content they just released. For a timeline I think it should take ~ a month or two for a casual player to get their relic. Let people who play casually have an upgraded relic before the next patch.
    Tinfoil hat conspiracy theory: Maybe they originally had this step planned to involve Variant dungeons, but the participation numbers weren't promising. So at the last minute they decided to just copy paste the prior step.
    (3)

  5. #5
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rolder50 View Post
    Tinfoil hat conspiracy theory: Maybe they originally had this step planned to involve Variant dungeons, but the participation numbers weren't promising. So at the last minute they decided to just copy paste the prior step.
    Would be actually hilarious... No one does variant/criterion dungeons because SE didn't add any rewards or reason to do them. SE uses that as the reason to not add a reward or reason to run variant/criterion dungeons.
    (6)

  6. #6
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,809
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I'll repost here.

    Not the best person to ask since I'm not a big grinder, But personally a small book like menu kind of like wondrous tales WITHOUT the RNG element of dungeons/trials/overworld zones to go explore/clear to get the necessary materials would be good. Anywhere from 15-25 sounds good to me, and the story behind why those areas/dungeons has to be tied into some BS about how the materials are special to this zone and why they are needed to make such a powerful relic so I don't feel like they are just sending me out for the hell of it.

    However, and this is opinion, to me relics should be lengthy to get because I believe they are special weapons and most normal people should get one for their main because of how hard they are to procure, that's what makes them "relics" or very special weapons. Alt jobs and such should be fine with tomestone/raid gear or someone can just be crazy and put the effort into multiple.

    What they shouldn't be imo is something so easy to get that I wonder if manually gathering the mats and crafting a market board set takes longer. Because, those are run of the mill armaments, and not special..



    For extra points every time you complete one or a few of these items you can go back to gerolt and embed them into your weapon, like if you have to get a gem for the weapon in X dungeon, imbue with power from X trial, you can go to Gerolt and just have him put it in for a whopping 2 ilvl increase or w/e % correlated to ilvl you have completed with the visual changes on the weapon, like the Hilt gets the gem and now it shows.

    Its detail oriented but I think it makes it more immersive to see the changes happening if you're into progression and not bulk hand ins.
    (7)

  7. #7
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Step 1: Introduction and Story setting

    Step 2: Mild grind (Glowing weapon step)
    Variant Dungeons
    Normal Raids
    Roulettes.

    Step 3: Continued Storyline

    Step 4: Mild Grind (Glowing weapon step)
    Current XPAC fates, Normal Raids, Roulettes.

    Step 5: Continued Questline, setup for the finale.
    Normal Trial
    Extreme Trial with alternate rewards.

    Step 6: Finale (Complete Relic)
    24 man raid, around the same difficulty as current alliance raids
    Alternate Savage version like DRS with a unique mount reward


    This way you get a comprehensive story, Renewed focus on older content from the expansion that does not see much play, and a normal and extreme trial and a 24 man alliance raid with savage alternative.

    Now you have a relic that allows anyone to complete it, requires a small time investment in each, funnels players into content like Variant/Criterions and Normal Raids.

    This not only speeds up queue times for content that casual players enjoy to run, but gives options for better players to do Extreme and Savage versions of each trial/raid.
    (4)

  8. #8
    Player
    sdr26's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Asmx Rod
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    I think there is a middle ground they could take with this. A "hard mode" and an "easy mode" option for players. The hard mode version is the grind component for players who want the grind while the easy mode option is just tomestones. I think that's a fair compromise.
    (1)

  9. #9
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by sdr26 View Post
    I think there is a middle ground they could take with this. A "hard mode" and an "easy mode" option for players. The hard mode version is the grind component for players who want the grind while the easy mode option is just tomestones. I think that's a fair compromise.
    I love this idea
    (0)
    Death Is Only The Beginning....

  10. #10
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    589
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    What makes a relic a relic?
    I guess it's kinda 3 things.

    1. The look.
    2. The stats. (when the relic belongs to current dlc)
    3. We have to do something to get it. The feel of reward. Memorilizable.

    So I think it's okay to make the 1st step with tomestones. That's just the base for the relic.
    Each further step should guarantee that you have to do something to improve this weapon.

    And here is the problem. To make the 2nd step also tomestones does not guarantee that you have to do something relic related.
    A lot of people already have enough tomestones to get the 2nd step right after the quest, without doing anything.

    Maybe they could have made some kind of books like in ARR. Just NOT such many!!! xD
    But, that at least everyone has to do something to improve the relic. :3
    (1)
    Last edited by Heavenchild; 03-11-2023 at 03:02 AM.
    ♥♥♥

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