You couldn't pay me to do the higher floors of a Deep Dungeon with randoms.
You couldn't pay me to do the higher floors of a Deep Dungeon with randoms.



I think he means past any story floors. Which yeah no thanks. I either get people who will run into the middle of rooms, open chests with others near them, ignore the fact you can interrupt the casting of Pox (I know the ways to interrupt it gets harder the higher you go up), only kill and explore until the exit pops, or ignore all silver chests cause they're just there for xp for a job or are already capped. And that's on the story floors. Why would I want that on post story floors? Or I get people who say they want to go fast or to get silvers but then go and do the direct opposite.




I know what he meant, and yes, I personally would.I think he means past any story floors. Which yeah no thanks. I either get people who will run into the middle of rooms, open chests with others near them, ignore the fact you can interrupt the casting of Pox (I know the ways to interrupt it gets harder the higher you go up), only kill and explore until the exit pops, or ignore all silver chests cause they're just there for xp for a job or are already capped. And that's on the story floors. Why would I want that on post story floors? Or I get people who say they want to go fast or to get silvers but then go and do the direct opposite.
All of that, while yes its annoying, that for me was a part of the experience. And Ive run into more people who want to play the content rather then speedrun it.



Which means you're lucky cause any time I run PotD or HoH even on the less popular floors I get the speed runners cause they're just doing this for xp on a job they don't like. Or have behaviors that make no sense to me for even a casual not ever thinking about trying for a post 30/100 run. If not a mix bag of the worst examples I gave where I just say screw it I'm going to wait at the exit cause clearly I'm with a group who might as well be headless chickens. Even worse when I get the feeling I'm just the random 4th who say they want to do X but then don't do X and feel like they need to be jerks now they know I might be frustrated.
Then its kind of a waste to even give non fixed party players 30 floors. That can be soloed if its the easiest part of the 100 floor grind.
Just copy and paste the dungeons. Harder version for fixed party and casual version for non fixed party.I think it would be cool to have a matched partied version, but they'd have to remove the whole death goes back to 30 aspect of it. Because you know people would troll you and wipe the whole party. You know someone else is going to get everyone killed. I'm lazy and match parties would be my perfered way of doing it, but the cons outweigh the pros.
I'm personally not lazy, but it just feels better doing content like this for myself with random party members. xD
This is basically all I want. Make it like palace of the dead. Because as it is right now, Eureka Othros is kind of dead to me. :<I like the PotD design more, with 100 casual and 100 harder floors. But you should be able to start at floor 101 with a matched party.
With 100 more casual floors it is more interesting to grind, instead of running the same 10 floors over and over, and you have an easier solo achievment for people who are not that hardcore but want a little challenge anyway.
There is nothing "deep" about this dungeon when 90% of the time inside are spent on floors 21-30 >.>
There's no matchmaking for higher floor sets because people weren't using it for that even when it's there in POTD. Queues for anything beyond the floor 60 boss in groups starting from floor 51 is dead as a door nail, and the same fate would be in store for this after the initial novelty passes.
All making it 200 floors would accomplish is making challenge runs to the top floor significantly more tedious, while not really making the mid point of the dungeon all that more accessible anyway to automated group formations.




I can't speak for other Datacenters but Aether queues from 61-100 were fine years after PotD's relevancy. Were they longer? Absolutely. Just not unbearable so if you were queuing during the day. With all that said, the issue is on the dev team not incentivizing the higher floors nearly enough. Lower the EXP gains at 51-60 and have it steadily climb throughout each set of floors instead of being a lump sum and you'd all but guarantee those queues would remain lively.There's no matchmaking for higher floor sets because people weren't using it for that even when it's there in POTD. Queues for anything beyond the floor 60 boss in groups starting from floor 51 is dead as a door nail, and the same fate would be in store for this after the initial novelty passes.
All making it 200 floors would accomplish is making challenge runs to the top floor significantly more tedious, while not really making the mid point of the dungeon all that more accessible anyway to automated group formations.
As for the challenge aspect. Just have it begin at 101 instead of 51. Practically everyone who wants to climb all the way hated the earlier floors because they were ridiculously easy at 99 Aetherpool. Both purposed changes solves each problem. The general playerbase gets a full set of floors to explore while the challenge seekers start on the more challenging floors. Everyone is happy.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."



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