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  1. #1
    Player
    MintnHoney's Avatar
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    Sep 2015
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    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Midareyukki View Post
    And people wanted stuff like HSW and ARR
    While I don't put too much stock in trying to accurately remember much of anything related to FFXIV anymore, I'm pretty sure that ARR and (I assume you mean) Heavensward relic grinds were quite a bit more robust than this. I suppose not (if you're saying it's comparable), but, if that's the case, I think it would be wise to consider the overall situation for the state of the game during such times when those complaints, if they were as such, happened.
    Currently, the main complaint (on the forum) is that there isn't enough to do. Ignoring the 3 achievement hunters, that one chick who thinks they're "telling it like it is" (but apparently doesn't understand the internet), and gatherer/crafters that do busy work before returning to their oh-so-busy life and are thankful for having so little to do to feel like they're "keeping up" in a game where, according to all of these people, you're not supposed to feel like you need to keep up with anyone, it would make sense why the complaints surrounding the relic would be about the lack of time/effort required to complete it.

    During ARR and Heavensward, if people were complaining about having too much to do or tying the grinds to FATEs, etc., part of me thinks that it's because, at the time, it probably felt like there was more than enough to do and so, I would imagine, they probably wanted to reduce the amount of tedious effort required to complete the various steps. But their grinds involved many different steps with many different things to do, so, while it was tedious, it was at least varied and each step could be divided into smaller, more digestable grinds.
    They streamlined it so much with the tomestones, this time, however, that those of us who only really intend to grind for 1 weapon (because, despite not being the 3 achievement hunters, that one chick who thinks they're "telling it like it is," and gatherer/crafters that are too busy to keep up with the Joneses otherwise, we have a life and interest outside of this game or are just not so obsessed with this one to want to do absolutely every little thing and lord that over everyone else) can technically complete all we want to do in very little time, adding to the feeling that there is little substance left for us.
    (6)
    Last edited by MintnHoney; 03-14-2023 at 01:17 AM. Reason: added just a teensy bit more

  2. #2
    Player Midareyukki's Avatar
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    Oct 2017
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    Bozja
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    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MintnHoney View Post
    (if you're saying it's comparable)
    I'm not. Never did.

    I just said that people wanted tome grinds. Obviously at some point they'll be different. Whether they're robust or not is an entirely different issue that needs to be conveyed to the devs.

    Otherwise, yeah. We all know how much there was to do back in HSW. Umbrite steps, Unidentified step, on and on. Even if there was a Tome grind, it was never "identical", there was always something more to it. And it wasn't done in a single cap. And all that rest is just normal; there really isn't all that much to do in the game right now in comparison to HSW, which only piles up in how tedious this must feel. That was never in question, though.

    What I do question is people complaining there are tome grinds to start with. Because that's what people wanted. That's what got sent to the devs before.

    The devs are acting on what people asked. To have more stuff like ARR and HSW. Which is what we're getting. Past that? Yes, as you said, it falls short because it's not done the same way as ARR and HSW relics were done. And like I said, that now has to be told to the devs. But that's not what this topic is doing.

    The topic of this thread is plain in the title. "Tomestones, again, for a relic". And I'm just like "...yes, that's what people asked for. If this were Eureka again, you'd have people complain too."

    Everything else you mentioned? Not what I was talking about in the slightest. I agree with you, don't get me wrong, it's just not at all what I'm talking about.
    (3)
    Last edited by Midareyukki; 03-14-2023 at 01:48 AM.

  3. #3
    Player
    MintnHoney's Avatar
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    Sep 2015
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    903
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    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Midareyukki View Post
    I'm not.
    That's the beauty of the "if" statement; in the event that none of what I said applies, then I suppose it doesn't matter. I do apologize for any undue pressure, however.

    What I do question is people complaining there are tome grinds to start with. Because that's what people wanted.
    I may be misinterpreting, but I took the thread title to mean that they take issue with having the same tomestone step again for this (as of the date of this post) current step in the relic weapon "grind," and, in the context of potentially feeling like there's little to do in the game at present, in addition to maybe not appreciating being given the same exact mission as a step for creating what should be a pretty important weapon, I don't think it's unreasonable to be dissatisfied.

    I agree that a complaint to using tomestones in general would be silly, but I sincerely don't think that's the issue here.
    (2)

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