I mean, most of these grinds gets trivial at some point (perhaps except maxing your trusts? I'm not even sure why people would do that but whatever) or have another solution in which you can achiev the same ilvl without going through them. For me the only grinds the game currently offer in order to unlock/get something are shared fates (which will eventually be *much* easier when BLU 80 and 90 releases), the crazy achievements for titles/minions/mounts and the relic quests with it's respective chains. If you are casual and can't play the game much or can't put in the effort to get these things now, they'll be easier and cheaper down the line regardless. The biggest and unavoidable grind of the game is the MSQ, after that everything with enough patience will become somewhat easier and nerfed. There's literally no reason for them to be easy at the moment, for people that are currently investing time into the game.
I suppose that if you truly want to play every single job, gear every job, get the current patch gear for EVERYTHING then the chances are you're a completionist which means you're bound to find grind in every game you go. There's zero reason to make content based thinking about people that want everything in the game, given that they're a minority. If anything I'm all for making the relic easier and easier when you do it more and more for more and different classes, but still... What I meant with the lack of grind is that FFXIV is in general pretty grindless if you're a casual player. You will never be locked out of doing anything that's casual in the game because of your gear, you can pop-up and buy whatever crafted gear is available and do whatever you want from the get-go. You can cap out your tomes pretty easily by not sinking much time in the game weekly at all, and level up your jobs a bit every day without wasting more of one hour of your time (a leveling+tribes goes a long way). So yeah, it is a grindless game.