Quote Originally Posted by Minali View Post
One single step of relic grind will not magically solve this problem, but it is one of many things that improve queues a little bit. (It's similar with moogle tomestone farming but this only exists for a short time.) And when they said they wanted to go back to the concept of earlier expansions without an extra special area, featuring multiple kinds of less active duties was the thing I expected to happen. Instead it's just "do your roulettes and buy yourself a shiny weapon tomorrow". Hell, even if it wouldn't be 3000 tomes in total but 30.000 it would be an improvement because it would require you to do more than your roulettes if you want to have them done, but it would still only help with more popular duties.
I kind of doubt it. It would have to be a lot of coherent changes together. No unsync farms and something that doesn't put DPS jobs in a ~10 min dungeon queue for each run. Current relic weapons aren't BiS so if it's a bigger grind then people would probably just go for either crafted, pandaemonium or the high-end weapon and do relic only if they like the looks and accept the grind required. ARR or HW relics aren't thaat popular even with unscyn option. It's also hard to check the looks of the weapon before all stages are released.

And if you want more people in queue for roulettes there should be better rewards I want to level few DPS jobs but if I queue for a leveling dungeon and get Ifrit again and again then it's zero exp for 8 minute of queue. And even with tank or healer it's better to force highest available dungeon for the level rather than to run the roulette over and over as it doesn't compensate for the exp lost while doing much lower dungeon.


IMHO relic should have multiple appearances (more than what we have now) and people could decide upfront if they want to pursue it and which variants - then it could follow a mix or ARR/HW instance runs and alike.