And so it’s behind. Go get your savage weapons if you want your “more difficult” content. Then the relics shouldn’t bother you
It has the added benefit of being a future investment, too. A patch or so down the line, it becomes upgradeable for free (and by free I mean via tomestones). I never used to bother, but when I learned about that, it became a must for my alt jobs.
Oh big insult. I read you and I didn’t care. You are complaining something is too easy. I suggested you go take on the harder challenge if you’re so bothered.
1500 tomes. Cry more
Reasons they made it easier to grind
1. They're lazy
2. It requires you to do Manderville questline, that itself can take quite sometime if u havent unlock it. So it also count as "grind"
3. For casual players
Here's my suggestion
For ilv 630 (or any relic that are -5 ilv from savage weapon), you can keep it with current tomestone grind. You can get glowing and dyeable weapon. And then, there should be an option to upgrade it to ilv 635 (same ilv as savage). You can adjust the weapon stats and have 5 materia slot. And the option to upgrade is that, you have to grind it like previous expansions, like fates, old dungeon, old raids, etc. And you dont have to do the optional one to go to the next phase.
I kinda wish that people stopped saying that people that are casual are the same people that, apparently, if something takes more than a week or a hunt train to get, the game turns, for them, into a "second job" (I'm not sure how these people even considered playing RPGs/MMOs but ok).
A lot of casuals want to play the game and want the game to bring something for them to work towards instead of playing insta-gratification dress-up.
Just because you and some other players envision the system this way doesn't mean that SE or all players do.Where has this sudden idea that relic content should be catered to people who want to get every single come from
“AFR till you barf” is a meme for a reason, the relics are supposed to be long laborious grinds that make you proud when you achieve your chosen relic, if you have enough time in your life to do launch anima 13 times more power to you (though I honestly believe they nerfed the steps before it was physically possible to complete 13 anima relics on launch even if you skipped step one with the equivalent zeta relic) but I don’t think that should factor into how grindy the base relic is
From comments I read and hear, most seem to see relics as something to collect to kill time between content releases and collectors tend to want it all. That means that someone newer to the game likely isn't going to want to be restricted to just the current expansion relic for one job. They're going to want all the relics from each expansion for each of the jobs they play.
That becomes a daunting task as new relics are added each expansion unless the process to gain those relics gets simplified over time. And so that appears to be what SE is doing. It's annoying to those who have been playing the game since ARR and have built their collections as each expansion happens. They now have less to fill their time. It's a blessing to players who are newer to the game and excited to have the chance to collect all the "cool things" that some MMOs remove access to after a certain period of time.
A game striving for longevity has to design for the latter type of player, not the former. Otherwise they only lose players while gaining few new players because new players feel like they'll never be able to get all the rewards that helped attract them to the game.
If it's a long grind that's meaningful to you and not having the weapon itself, then switch to the long grinds in the game that you haven't completed yet. Extremely few, if any, players have done them all. If the content for those grinds don't appeal to you, then you may want to find other games that have ones that do appeal so you can play those games once you've consumed what content that interests you in FFXIV (or vice versa).
But I do not see SE continuing to create long grinds for items that have new versions added every expansion when a large part of the player base has barely had the opportunity to start building their own collections. It would be a bad business decision.
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